Example #1
0
 public PickFirst(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #2
0
 public IterateOnFlag(ITaskIdBuilder id, ITaskScheduler scheduler, FlagSignal flagSignal)
     : base(id)
 {
     this.flagSignal = flagSignal;
     this.scheduler  = scheduler;
 }
Example #3
0
 public FindGameObjects(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #4
0
 public SetSpawnPos(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #5
0
 public SensorControl(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #6
0
 public FindByTags(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #7
0
 public RemoveFromGroup(ITaskIdBuilder id, GameObjectGroup groups)
     : base(id)
 {
     this.groups = groups;
 }
Example #8
0
 public ConfigureLevel(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #9
0
 public AddDetectionToGroup(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #10
0
 public SetMoveDriver(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #11
0
 public CheckUnitStrength(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #12
0
 public SetTargetable(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #13
0
 public PickClosest(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #14
0
 public CheckNotStunned(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #15
0
 public PickRandom(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #16
0
 public LevelControl(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #17
0
 public CheckGameObjectGroup(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #18
0
 public Rand(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #19
0
 public BuildLevel(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #20
0
		public StopMover(ITaskIdBuilder id)
			: base(id)
		{
		}
Example #21
0
 public TagEval(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #22
0
 public ApplyDamage(ITaskIdBuilder id, IDamageSystem damageSys)
     : base(id)
 {
     this.damageSys = damageSys;
 }
Example #23
0
 public SpawnerControl(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #24
0
 public CollectItem(ITaskIdBuilder id, IComponentIndex compIndex, IGameObjectManager goMgr)
     : base(id)
 {
     this.goMgr     = goMgr;
     this.compIndex = compIndex;
 }
Example #25
0
 public ObserveUnitStrength(ITaskIdBuilder id, ITaskScheduler scheduler, UnitStrengthSignal signal)
     : base(id, scheduler)
 {
     this.signal = signal;
 }
Example #26
0
 public CheckLevelObjectives(ITaskIdBuilder id, ILevelSystem level)
     : base(id)
 {
     this.level = level;
 }
Example #27
0
 public FilterTags(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #28
0
 public CalculateLevelRating(ITaskIdBuilder id)
     : base(id)
 {
 }
Example #29
0
 public ObserveSensor(ITaskIdBuilder id, ITaskScheduler scheduler, SensorSignal signal)
     : base(id, scheduler)
 {
     this.signal = signal;
     this.Stage  = SensorStage.Enter;
 }
Example #30
0
 public IsQueuedTarget(ITaskIdBuilder id)
     : base(id)
 {
 }