Example #1
0
        //starts everything
        public void Run()
        {
            while (this._server.Finished == false && this._server.Errored == false)
            {
                _tactic   = new SurvivalGoldRush(_server);
                _movement = new ShortestPath(_server);

                var destination = _tactic.NextDestination();

                var route = _movement.GetShortestCompleteRouteToLocation(destination.Location);

                string direction = "Stay";
                if (route != null)
                {
                    direction = this._server.GetDirection(_server.MyHero.Location, route.Any() ? route.First().Location : null);
                }


                this._server.MoveHero(direction);
                Console.Clear();
                VisualizeMap(_server, route);
                Console.Out.WriteLine("=========================================");
                Console.Out.WriteLine("Target Location : {0},{1}", destination.Location.X, destination.Location.Y);
                Console.Out.WriteLine("Target Cost \t: {0}", destination.MovementCost);
                Console.Out.WriteLine("Target Type \t: {0}", destination.Type);
                Console.Out.WriteLine("=========================================");
                Console.Out.WriteLine("Hero Location \t: {0},{1}", _server.MyHero.Location.X, _server.MyHero.Location.Y);
                Console.Out.WriteLine("Hero Life \t: {0}", (_server.MyHero as HeroNode).Life);
                Console.Out.WriteLine("Hero Gold \t: {0}", (_server.MyHero as HeroNode).Gold);
                Console.Out.WriteLine("Hero Mines \t: {0}", (_server.MyHero as HeroNode).MineCount);
                Console.Out.WriteLine("Hero Moving \t: {0}", direction);
                Console.Out.WriteLine("=========================================");
                Console.Out.WriteLine("Completed Turn " + this._server.CurrentTurn);
            }

            if (this._server.Errored)
            {
                Console.Out.WriteLine("error: " + this._server.ErrorText);
            }
            Console.Out.WriteLine("{0} Finished", BotName);
        }
Example #2
0
        //starts everything
        public void Run()
        {
            while (this._server.Finished == false && this._server.Errored == false)
            {
                _mapBuilder = new DefaultMapBuilder(_server);
                _tactic = new SurvivalGoldRush(_mapBuilder);
                _movement = new DefaultMovement(_mapBuilder);

                var destination = _tactic.NextDestination();
                var route = _movement.GetShortestCompleteRouteToLocation(destination.Location);

                var direction = this._server.GetDirection(_mapBuilder.HeroNode.Location, route.Any() ? route.First().Location : null);
                this._server.MoveHero(direction);
                Console.Out.WriteLine("completed turn " + this._server.CurrentTurn);
            }

            if (this._server.Errored)
            {
                Console.Out.WriteLine("error: " + this._server.ErrorText);
            }
            Console.Out.WriteLine("{0} Finished", BotName);
        }