public override void Init(ITRSceneManager inSceneManager, ITREventManager inEventManager)
        {
            base.Init(inSceneManager, inEventManager);

            // add custom init here
            reticleDownCollider = GameObject.Find("ReticleDownCollider");
        }
        public override void Init(ITRSceneManager inSceneManager, ITREventManager inEventManager)
        {
            base.Init(inSceneManager, inEventManager);

            loadTeamData();

            scoreboardPosOrig = scoreboardUI.transform.position;

            // at start, hide the scoreboard
            fadeScoreboard(0f, 0f);
        }