Example #1
0
        /// <summary>
        /// Randomly returns a terminal node for the given <paramref name="parentNode"/>.
        /// (A terminal has got a minimum and maximum arity of 0.)
        /// </summary>
        /// <param name="parentNode">parent node for which a child node is returned randomly</param>
        /// <param name="grammar">grammar to determine the allowed child symbols for parentNode</param>
        /// <param name="random">random number generator</param>
        /// <returns>randomly chosen terminal node with arity 0 or null, if no terminal node exists</returns>
        protected ISymbolicExpressionTreeNode GetRandomTerminalNode(ISymbolicExpressionTreeNode parentNode,
                                                                    ISymbolicExpressionGrammar grammar,
                                                                    IRandom random)
        {
            // only select specific symbols, which can be interpreted ...
            var possibleSymbolsList = (from s in grammar.GetAllowedChildSymbols(parentNode.Symbol)
                                       where s.InitialFrequency > 0.0
                                       where s.MaximumArity == 0
                                       where s.MinimumArity == 0
                                       select s).ToList();

            // no terminal node exists for the given parent node
            if (!possibleSymbolsList.Any())
            {
                return(null);
            }

            var newNode = possibleSymbolsList.SampleRandom(random).CreateTreeNode();

            if (newNode.HasLocalParameters)
            {
                newNode.ResetLocalParameters(random);
            }
            return(newNode);
        }
Example #2
0
        /// <summary>
        /// Returns a randomly chosen child node for the given <paramref name="parentNode"/>.
        /// </summary>
        /// <param name="parentNode">parent node to find a child node randomly for</param>
        /// <param name="genotype">integer vector, which should be mapped to a tree</param>
        /// <param name="grammar">grammar used to define the allowed child symbols</param>
        /// <param name="genotypeIndex">index in the integer vector; can be greater than vector length</param>
        /// <param name="random">random number generator</param>
        /// <returns>randomly chosen child node or null, if no child node exits</returns>
        protected ISymbolicExpressionTreeNode GetNewChildNode(ISymbolicExpressionTreeNode parentNode,
                                                              IntegerVector genotype,
                                                              ISymbolicExpressionGrammar grammar,
                                                              int genotypeIndex,
                                                              IRandom random)
        {
            // only select specific symbols, which can be interpreted ...
            IEnumerable <ISymbol> symbolList = (from s in grammar.GetAllowedChildSymbols(parentNode.Symbol)
                                                where s.InitialFrequency > 0.0
                                                select s).ToList();

            int prodRuleCount = symbolList.Count();

            // no child node exists for the given parent node
            if (prodRuleCount < 1)
            {
                return(null);
            }

            // genotypeIndex % genotype.Length, if wrapping is allowed
            int prodRuleIndex = genotype[genotypeIndex] % prodRuleCount;

            var newNode = symbolList.ElementAt(prodRuleIndex).CreateTreeNode();

            if (newNode.HasLocalParameters)
            {
                newNode.ResetLocalParameters(random);
            }
            return(newNode);
        }
Example #3
0
        private void BuildAllowedChildSymbolsTree()
        {
            if (Symbol == null)
            {
                symbolicExpressionTreeChart.Tree = null;
                return;
            }

            var tree = new SymbolicExpressionTree(new SymbolicExpressionTreeNode(Symbol));

            if (Grammar.GetMaximumSubtreeCount(Symbol) > 0)
            {
                for (int i = 0; i < Grammar.GetMaximumSubtreeCount(Symbol); i++)
                {
                    var node         = new DummySymbol("Subtree " + i).CreateTreeNode();
                    var groupSymbols = grammar.GetAllowedChildSymbols(Symbol, i).OfType <GroupSymbol>().ToList();
                    foreach (var childSymbol in Grammar.GetAllowedChildSymbols(Symbol, i))
                    {
                        if (!groupSymbols.Any(g => g != childSymbol && g.Flatten().Contains(childSymbol)))
                        {
                            node.AddSubtree(new SymbolicExpressionTreeNode(childSymbol));
                        }
                    }
                    tree.Root.AddSubtree(node);
                }
            }
            symbolicExpressionTreeChart.Tree           = tree;
            symbolicExpressionTreeChart.SuspendRepaint = true;
            foreach (var subtreeNode in tree.Root.Subtrees)
            {
                foreach (var allowedChildNode in subtreeNode.Subtrees)
                {
                    var visualLine = symbolicExpressionTreeChart.GetVisualSymbolicExpressionTreeNodeConnection(subtreeNode, allowedChildNode);
                    visualLine.DashStyle = System.Drawing.Drawing2D.DashStyle.Dot;
                }
            }

            for (int i = Grammar.GetMinimumSubtreeCount(symbol); i < Grammar.GetMaximumSubtreeCount(symbol); i++)
            {
                var subtreeNode    = tree.Root.GetSubtree(i);
                var visualTreeNode = symbolicExpressionTreeChart.GetVisualSymbolicExpressionTreeNode(subtreeNode);
                visualTreeNode.TextColor = Color.Gray;
                visualTreeNode.LineColor = Color.LightGray;

                var visualLine = symbolicExpressionTreeChart.GetVisualSymbolicExpressionTreeNodeConnection(tree.Root, subtreeNode);
                visualLine.LineColor = Color.LightGray;

                foreach (var allowedChildNode in subtreeNode.Subtrees)
                {
                    visualTreeNode           = symbolicExpressionTreeChart.GetVisualSymbolicExpressionTreeNode(allowedChildNode);
                    visualTreeNode.TextColor = Color.Gray;
                    visualTreeNode.LineColor = Color.LightGray;

                    visualLine           = symbolicExpressionTreeChart.GetVisualSymbolicExpressionTreeNodeConnection(subtreeNode, allowedChildNode);
                    visualLine.LineColor = Color.LightGray;
                }
            }
            symbolicExpressionTreeChart.SuspendRepaint = false;
            UpdateSelectedSymbolicExpressionTreeNodes();
        }
    /// <summary>
    /// Randomly returns a terminal node for the given <paramref name="parentNode"/>.
    /// (A terminal has got a minimum and maximum arity of 0.)
    /// </summary>
    /// <param name="parentNode">parent node for which a child node is returned randomly</param>
    /// <param name="grammar">grammar to determine the allowed child symbols for parentNode</param>
    /// <param name="random">random number generator</param>
    /// <returns>randomly chosen terminal node with arity 0 or null, if no terminal node exists</returns>
    protected ISymbolicExpressionTreeNode GetRandomTerminalNode(ISymbolicExpressionTreeNode parentNode,
                                                                ISymbolicExpressionGrammar grammar,
                                                                IRandom random) {
      // only select specific symbols, which can be interpreted ...
      var possibleSymbolsList = (from s in grammar.GetAllowedChildSymbols(parentNode.Symbol)
                                 where s.InitialFrequency > 0.0
                                 where s.MaximumArity == 0
                                 where s.MinimumArity == 0
                                 select s).ToList();

      // no terminal node exists for the given parent node
      if (!possibleSymbolsList.Any()) return null;

      var newNode = possibleSymbolsList.SampleRandom(random).CreateTreeNode();
      if (newNode.HasLocalParameters) newNode.ResetLocalParameters(random);
      return newNode;
    }
Example #5
0
 public IEnumerable <ISymbol> GetAllowedChildSymbols(ISymbol parent)
 {
     return(grammar.GetAllowedChildSymbols(parent));
 }
    /// <summary>
    /// Returns a randomly chosen child node for the given <paramref name="parentNode"/>.
    /// </summary>
    /// <param name="parentNode">parent node to find a child node randomly for</param>
    /// <param name="genotype">integer vector, which should be mapped to a tree</param>
    /// <param name="grammar">grammar used to define the allowed child symbols</param>
    /// <param name="genotypeIndex">index in the integer vector; can be greater than vector length</param>
    /// <param name="random">random number generator</param>
    /// <returns>randomly chosen child node or null, if no child node exits</returns>
    protected ISymbolicExpressionTreeNode GetNewChildNode(ISymbolicExpressionTreeNode parentNode,
                                                          IntegerVector genotype,
                                                          ISymbolicExpressionGrammar grammar,
                                                          int genotypeIndex,
                                                          IRandom random) {

      // only select specific symbols, which can be interpreted ...
      IEnumerable<ISymbol> symbolList = (from s in grammar.GetAllowedChildSymbols(parentNode.Symbol)
                                         where s.InitialFrequency > 0.0
                                         select s).ToList();

      int prodRuleCount = symbolList.Count();

      // no child node exists for the given parent node
      if (prodRuleCount < 1) return null;

      // genotypeIndex % genotype.Length, if wrapping is allowed
      int prodRuleIndex = genotype[genotypeIndex] % prodRuleCount;

      var newNode = symbolList.ElementAt(prodRuleIndex).CreateTreeNode();
      if (newNode.HasLocalParameters) newNode.ResetLocalParameters(random);
      return newNode;
    }