Example #1
0
        private void LoadCategoryPageResponses()
        {
            Model model = GetDialogCustomData <Model>();

            ClearPageResponses("BlueprintCategoryPage");

            PCTerritoryFlag         flag   = _structure.GetPCTerritoryFlagByID(model.FlagID);
            TerritoryStructureCount counts = _structure.GetNumberOfStructuresInTerritory(model.FlagID);

            List <StructureCategory> categories = _structure.GetStructureCategoriesByType(GetPC().GlobalID, model.IsTerritoryFlag, false, false, false, false).ToList();

            if (flag != null && counts.VanityCount < flag.StructureBlueprint.VanityCount)
            {
                categories.AddRange(_structure.GetStructureCategoriesByType(GetPC().GlobalID, model.IsTerritoryFlag, true, false, false, false));
            }
            if (flag != null && counts.SpecialCount < flag.StructureBlueprint.SpecialCount)
            {
                categories.AddRange(_structure.GetStructureCategoriesByType(GetPC().GlobalID, model.IsTerritoryFlag, false, true, false, false));
            }
            if (flag != null && counts.ResourceCount < flag.StructureBlueprint.ResourceCount)
            {
                categories.AddRange(_structure.GetStructureCategoriesByType(GetPC().GlobalID, model.IsTerritoryFlag, false, false, true, false));
            }
            if (flag != null && counts.BuildingCount < flag.StructureBlueprint.BuildingCount)
            {
                categories.AddRange(_structure.GetStructureCategoriesByType(GetPC().GlobalID, model.IsTerritoryFlag, false, false, false, true));
            }

            foreach (StructureCategory category in categories)
            {
                AddResponseToPage("BlueprintCategoryPage", category.Name, category.IsActive, new Tuple <string, dynamic>(string.Empty, category.StructureCategoryID));
            }

            AddResponseToPage("BlueprintCategoryPage", "Back");
        }
Example #2
0
        private void BuildMainPageHeader()
        {
            Model                   model  = GetDialogCustomData <Model>();
            int                     flagID = model.FlagID;
            PCTerritoryFlag         flag   = _structure.GetPCTerritoryFlagByID(flagID);
            TerritoryStructureCount counts = _structure.GetNumberOfStructuresInTerritory(flagID);

            var    blueprint = flag.StructureBlueprint;
            string header    = _color.Green("Territory Management Menu") + "\n\n"
                               + _color.Green("Vanity Slots: ") + counts.VanityCount + " / " + blueprint.VanityCount + "\n"
                               + _color.Green("Special Slots: ") + counts.SpecialCount + " / " + blueprint.SpecialCount + "\n"
                               + _color.Green("Resource Slots: ") + counts.ResourceCount + " / " + blueprint.ResourceCount + "\n"
                               + _color.Green("Building Slots: ") + counts.BuildingCount + " / " + blueprint.BuildingCount + "\n"
                               + "Please select an option.";

            SetPageHeader("MainPage", header);
        }