public Object PreProcess(ICaptorState captorState) { IStringSink sink = (IStringSink)captorState.Environment; m_baseSink = sink; m_baseSink.BeginAppend(captorState.Capture, m_id); return this; }
public Object PreProcess(ICaptorState captorState) { m_baseSink = (IStringSink)captorState.Environment; m_currentPosition = captorState.Capture.Begin; m_baseSink.BeginAppend(captorState.Capture, m_id); return this; }