public void ActivateTrigger(string triggerUid, bool save) { StoryTriggerVO vo = Service.Get <IDataController>().Get <StoryTriggerVO>(triggerUid); IStoryTrigger trigger = StoryTriggerFactory.GenerateStoryTrigger(vo, this); this.ActivateTrigger(trigger, save); }
public void KillTrigger(string uid) { IStoryTrigger storyTrigger = null; int i = 0; int count = this.activeTriggers.Count; while (i < count) { if (this.activeTriggers[i].VO.Uid == uid) { storyTrigger = this.activeTriggers[i]; break; } i++; } if (storyTrigger == null) { List <IStoryTrigger> activeSaveTriggers = Service.Get <CurrentPlayer>().ActiveSaveTriggers; i = 0; count = activeSaveTriggers.Count; while (i < count) { if (activeSaveTriggers[i].VO.Uid == uid) { storyTrigger = activeSaveTriggers[i]; break; } i++; } } if (storyTrigger != null) { this.DestroyTrigger(storyTrigger); } }
public void SatisfyTrigger(IStoryTrigger trigger) { if (this.buffering) { this.triggerBuffer.Add(trigger); return; } Service.Get <QuestController>().SatisfyTrigger(trigger); }
public override void Destroy() { if (this.currentTrigger != null) { this.currentTrigger.Destroy(); this.currentTrigger = null; } this.uids = null; base.Destroy(); }
public void SatisfyTrigger(IStoryTrigger trigger) { if (this.buffering) { this.triggerBuffer.Add(trigger); } else { Service.QuestController.SatisfyTrigger(trigger); } }
public void DestroyTrigger(IStoryTrigger trigger) { if (this.activeTriggers.Contains(trigger)) { this.activeTriggers.Remove(trigger); } else if (Service.Get <CurrentPlayer>().ActiveSaveTriggers.Contains(trigger)) { Service.Get <CurrentPlayer>().ActiveSaveTriggers.Remove(trigger); } trigger.Destroy(); }
private void ActivateNextChild() { this.childIndex++; if (this.childIndex < this.uids.Length) { StoryTriggerVO vo = this.sdc.Get <StoryTriggerVO>(this.uids[this.childIndex]); this.currentTrigger = StoryTriggerFactory.GenerateStoryTrigger(vo, this); this.currentTrigger.Activate(); return; } this.parent.SatisfyTrigger(this); }
public void SatisfyTrigger(IStoryTrigger trigger) { string eventInfo = string.Format("Satisfied Story Trigger {0}", trigger.VO.Uid); Service.AssetManager.Profiler.RecordEvent(eventInfo); string reaction = trigger.Reaction; bool hasReaction = trigger.HasReaction; this.DestroyTrigger(trigger); if (hasReaction) { new ActionChain(reaction); } }
public void SatisfyTrigger(IStoryTrigger trigger) { this.children[trigger] = true; using (Dictionary <IStoryTrigger, bool> .ValueCollection.Enumerator enumerator = this.children.Values.GetEnumerator()) { while (enumerator.MoveNext()) { if (!enumerator.Current) { return; } } } this.parent.SatisfyTrigger(this); }
public void ActivateTrigger(IStoryTrigger trigger, bool save) { if (save) { Service.CurrentPlayer.ActiveSaveTriggers.Add(trigger); } else { this.activeTriggers.Add(trigger); } string eventInfo = string.Format("Activating Story Trigger {0}-{1}", trigger.VO.Uid, trigger.VO.TriggerType); trigger.Activate(); Service.AssetManager.Profiler.RecordEvent(eventInfo); }
public override void Activate() { StaticDataController staticDataController = Service.StaticDataController; this.children = new Dictionary <IStoryTrigger, bool>(); string[] array = this.prepareArgs[0].Split(new char[] { ',' }); string[] array2 = array; for (int i = 0; i < array2.Length; i++) { string uid = array2[i]; StoryTriggerVO vo = staticDataController.Get <StoryTriggerVO>(uid); IStoryTrigger storyTrigger = StoryTriggerFactory.GenerateStoryTrigger(vo, this); this.children.Add(storyTrigger, false); storyTrigger.Activate(); } }
public void SatisfyTrigger(IStoryTrigger trigger) { Service.Get <StaRTSLogger>().Debug("Test Story Trigger Satisfied!"); }
public void SatisfyTrigger(IStoryTrigger trigger) { this.ActivateNextChild(); }
public void SatisfyTrigger(IStoryTrigger trigger) { Service.Logger.Debug("Test Story Trigger Satisfied!"); }