public bool AddListener(IStateMachineListener <T> listener)
 {
     if (!listeners.Contains(listener))
     {
         listeners.Add(listener);
         return(true);
     }
     else
     {
         return(false);
     }
 }
Example #2
0
 public void Setup(GameObject parent, State defaultState, IStateMachineListener listener)
 {
     Setup(parent, defaultState);
     this.AddListener(listener);
 }
Example #3
0
 public void RemoveListener(IStateMachineListener listener)
 {
     _stateMachineListeners.Remove(listener);
 }
Example #4
0
 public void AddListener(IStateMachineListener listener)
 {
     _stateMachineListeners.Add(listener);
 }
 public bool RemoveListener(IStateMachineListener <T> listener)
 {
     return(listeners.Remove(listener));
 }
Example #6
0
 public bool RemoveListener(IStateMachineListener <GameState> listener)
 {
     return(stateMachine.RemoveListener(listener));
 }
Example #7
0
 public bool AddListener(IStateMachineListener <GameState> listener)
 {
     return(stateMachine.AddListener(listener));
 }