public HierarchyBuilder(IStateDictionary <TState, TEvent> states, TState superStateId) { Ensure.ArgumentNotNull(states, "states"); this.states = states; this.superState = this.states[superStateId]; }
public HierarchyBuilder(IStateDictionary <TState, TEvent> states, TState superStateId) { Guard.AgainstNullArgument("states", states); this.states = states; this.superState = this.states[superStateId]; }
public StateBehaviourBuilder(IState <TState, TInput> source, IStateDictionary <TState, TInput> states, IStateMachineContext <TState, TInput> context) { _source = source; _states = states; _context = context; _transitions = new List <TransitionInfo>(); }
/// <summary> /// Initializes a new instance of the <see cref="StateMachine{TState,TEvent}"/> class. /// </summary> /// <param name="name">The name of this state machine used in log messages.</param> /// <param name="factory">The factory used to create internal instances.</param> public StateMachine(string name, IFactory <TState, TEvent> factory) { this.name = name; this.factory = factory ?? new StandardFactory <TState, TEvent>(this, this); this.states = new StateDictionary <TState, TEvent>(this.factory); this.extensions = new List <IExtension <TState, TEvent> >(); this.initialStateId = new Initializable <TState>(); }
public HierarchyBuilderTest() { this.superState = A.Fake <IState <string, int> >(); A.CallTo(() => this.superState.Id).Returns(SuperState); this.states = A.Fake <IStateDictionary <string, int> >(); A.CallTo(() => this.states[SuperState]).Returns(this.superState); this.testee = new HierarchyBuilder <string, int>(this.states, SuperState); }
public HierarchyBuilderTest() { this.superState = A.Fake<IState<string, int>>(); A.CallTo(() => this.superState.Id).Returns(SuperState); this.states = A.Fake<IStateDictionary<string, int>>(); A.CallTo(() => this.states[SuperState]).Returns(this.superState); this.testee = new HierarchyBuilder<string, int>(this.states, SuperState); }
public StateMachine(string name, IStateMachineContext <TState, TInput> context) { if (context == null) { throw new ArgumentNullException(nameof(context)); } Name = name; this.context = context; states = new StateDictionary <TState, TInput>(this.context); }
public StateMachine(string name, IFactory <TState, TEvent> factory, Executer executer) { this.name = name; this.factory = factory ?? new StandardFactory <TState, TEvent>(this); this.executer = executer; this.states = new StateDictionary <TState, TEvent>(this.factory); this.currentStates = new List <IState <TState, TEvent> >(); this.initialStateId = new Initializable <TState>(); }
/// <summary> /// Initializes a new instance of the <see cref="StateBuilder<TState, TEvent>"/> class. /// </summary> /// <param name="state">The state to build.</param> /// <param name="stateDictionary">The state dictionary of the state machine.</param> /// <param name="factory">The factory.</param> public StateBuilder(IState <TState, TEvent> state, IStateDictionary <TState, TEvent> stateDictionary, IFactory <TState, TEvent> factory) { this.state = state; this.stateDictionary = stateDictionary; this.factory = factory; }