Example #1
0
 virtual public void AFUpdate(double deltaTime)
 {
     if (m_nextStateID != null && !m_nextStateID.Equals(AState.EGameState.NULL))
     {
         ChangeState();
     }
     //UnityEngine.Debug.Log(m_currentState);
     if (m_currentState != null && !currentStateID.Equals(AState.EGameState.NULL))
     {
         m_currentState.AFUpdate(deltaTime);
     }
 }