public bool IsColliding(int widthA, int heightA, IStageObject stageObject, int widthB, int heightB) { int xA1 = Position.X - widthA / 2; int xA2 = Position.X + widthA / 2; int xB1 = stageObject.Position.X - widthB / 2; int xB2 = stageObject.Position.X + widthB / 2; int yA1 = Position.Y - heightA / 2; int yA2 = Position.Y + heightA / 2; int yB1 = stageObject.Position.Y - heightB / 2; int yB2 = stageObject.Position.Y + heightB / 2; //Check if there is a gap between the two AABB's in the X axis if (xB1 > xA2 || xA1 > xB2) { return(false); } //Check if there is a gap between the two AABB's in the Y axis if (yB1 > yA2 || yA1 > yB2) { return(false); } // We have an overlap return(true); }
public bool IsColliding(int widthA, int heightA, IStageObject stageObject, int widthB, int heightB) { throw new NotImplementedException(); }