public void InitData(IStageData data, ChangeStorage storage) { _storage = storage; StageId = data.StageId; IsUnlock = data.IsUnlock; LD_Values.Init(data.Values, storage); LD_ObjectAvailibility.Init(data.ObjectAvailibility, storage); LD_Rooms.Init(data.Rooms, storage); DailyNumber = data.DailyNumber; RefreshNumber = data.RefreshNumber; }
public BossStageHandler(IStageScore StateScore, IStageData StageData) : base(StateScore, StageData) { }
// 設定分數及關卡資料 public NormalStageHandler(IStageScore StateScore, IStageData StageData) { m_StageScore = StateScore; m_StatgeData = StageData; }
// 設定分數及關卡資料 public NormalStageHandler(IStageScore StateScore, IStageData StageData ) { m_StageScore = StateScore; m_StatgeData = StageData; }
public BossStageHandler(IStageScore StateScore, IStageData StageData ):base(StateScore,StageData) {}
protected NormalStageHandler(IStageScore statgeScore, IStageData stageData) { m_StageData = stageData; m_StageScore = statgeScore; }