public void Setup() { m_MousePosition = Vector2.zero; m_HoveredVertex = -1; m_HoveredEdge = -1; m_ClosestEdge = -1; m_View = Substitute.For <ISpriteMeshView>(); m_View.mouseWorldPosition.Returns(x => m_MousePosition); m_View.hoveredVertex.Returns(x => m_HoveredVertex); m_View.hoveredEdge.Returns(x => m_HoveredEdge); m_View.closestEdge.Returns(x => m_ClosestEdge); m_View.WorldToScreen(Arg.Any <Vector2>()).Returns(x => ((Vector2)x[0] * 100f)); m_View.IsActionTriggered(Arg.Any <MeshEditorAction>()).Returns(true); m_SelectedVertices = new List <int>(); m_Selection = Substitute.For <ISelection <int> >(); m_Selection.Count.Returns(x => m_SelectedVertices.Count); m_Selection.Contains(Arg.Any <int>()).Returns(x => m_SelectedVertices.Contains((int)x[0])); m_Selection.elements.Returns(x => m_SelectedVertices.ToArray()); m_Selection.activeElement.Returns(x => { if (m_SelectedVertices.Count == 0) { return(-1); } return(m_SelectedVertices[0]); }); m_CacheUndo = Substitute.For <ICacheUndo>(); m_Triangulator = Substitute.For <ITriangulator>(); m_SpriteMeshData = new SpriteMeshData(); m_SpriteMeshData.frame = new Rect(0f, 0f, 100f, 100f); m_SpriteMeshController = new SpriteMeshController(); m_SpriteMeshController.frame = m_SpriteMeshData.frame; m_SpriteMeshController.spriteMeshData = m_SpriteMeshData; m_SpriteMeshController.spriteMeshView = m_View; m_SpriteMeshController.selection = m_Selection; m_SpriteMeshController.cacheUndo = m_CacheUndo; m_SpriteMeshController.triangulator = m_Triangulator; m_SpriteMeshDataController.spriteMeshData = m_SpriteMeshData; }
public void Setup() { m_MousePosition = Vector2.zero; m_HoveredVertex = -1; m_HoveredEdge = -1; m_ClosestEdge = -1; m_View = Substitute.For <ISpriteMeshView>(); m_View.mouseWorldPosition.Returns(x => m_MousePosition); m_View.hoveredVertex.Returns(x => m_HoveredVertex); m_View.hoveredEdge.Returns(x => m_HoveredEdge); m_View.closestEdge.Returns(x => m_ClosestEdge); m_View.WorldToScreen(Arg.Any <Vector2>()).Returns(x => ((Vector2)x[0] * 100f)); m_SelectedVertices = new List <int>(); m_Selection = Substitute.For <ISelection>(); m_Selection.Count.Returns(x => m_SelectedVertices.Count); m_Selection.IsSelected(Arg.Any <int>()).Returns(x => m_SelectedVertices.Contains((int)x[0])); m_Selection.GetEnumerator().Returns(x => m_SelectedVertices.GetEnumerator()); m_Selection.single.Returns(x => { if (m_SelectedVertices.Count == 1) { return(m_SelectedVertices[0]); } return(-1); }); m_UndoObject = Substitute.For <IUndoObject>(); m_Triangulator = Substitute.For <ITriangulator>(); m_SpriteMeshData = new SpriteMeshData(); m_SpriteMeshData.frame = new Rect(0f, 0f, 100f, 100f); m_SpriteMeshController = new SpriteMeshController(); m_SpriteMeshController.spriteMeshData = m_SpriteMeshData; m_SpriteMeshController.spriteMeshView = m_View; m_SpriteMeshController.selection = m_Selection; m_SpriteMeshController.undoObject = m_UndoObject; m_SpriteMeshController.triangulator = m_Triangulator; }