private void Firing(Message msg) { _spreadSystem.Increase(Time.deltaTime, realToAimDelta <= 0.0001f); _aimTargetData.ResultTargetObject.position = _aimTargetData.ResultTargetObject.position + _spreadSystem.Get(); curReduceSpreadSpeed = _spreadConfig.SlowReduceSpreadSpeed; stayWithSpreadTimer = _spreadConfig.StayWithSpread; }