public void OnTweenStart() { m_Start = m_SplineSettings.Offset == SplineOffset.Relative ? m_RectTransform.anchoredPosition : Vector2.zero; m_Spline.Process(); }
public void OnTweenStart() { m_Start = m_SplineSettings.Offset == SplineOffset.Relative ? (m_Space == Space.World ? m_Transform.position : m_Transform.localPosition) : Vector3.zero; m_Spline.Process(); }
public void OnTweenStart() { m_Spline.Process(); }