Example #1
0
    private IEnumerator SpawnGroupTick()
    {
label_1:
        do
        {
            yield return((object)CoroutineEx.waitForEndOfFrame);
        }while (!this.spawnTick || !Spawn.respawn_groups);
        yield return((object)CoroutineEx.waitForSeconds(1f));

        for (int i = 0; i < this.SpawnGroups.Count; ++i)
        {
            ISpawnGroup spawnGroup = this.SpawnGroups[i];
            if (spawnGroup != null)
            {
                try
                {
                    spawnGroup.SpawnRepeating();
                }
                catch (Exception ex)
                {
                    Debug.LogError((object)ex);
                }
                yield return((object)CoroutineEx.waitForEndOfFrame);
            }
        }
        goto label_1;
    }
    private IEnumerator SpawnGroupTick()
    {
        SpawnHandler spawnHandler = null;

        while (true)
        {
            yield return(CoroutineEx.waitForEndOfFrame);

            if (spawnHandler.spawnTick && Spawn.respawn_groups)
            {
                yield return(CoroutineEx.waitForSeconds(1f));

                for (int i = 0; i < spawnHandler.SpawnGroups.Count; i++)
                {
                    ISpawnGroup item = spawnHandler.SpawnGroups[i];
                    if (item != null)
                    {
                        try
                        {
                            item.SpawnRepeating();
                        }
                        catch (Exception exception)
                        {
                            UnityEngine.Debug.LogError(exception);
                        }
                        yield return(CoroutineEx.waitForEndOfFrame);
                    }
                }
            }
        }
    }