// S_Shutdown (void) public static void Shutdown() { if (!_Controller.IsInitialized) { return; } if (_shm != null) { _shm.gamealive = false; } _Controller.Shutdown(); _shm = null; }
public static void S_Shutdown() { if (!sound_controller.IsInitialized) { return; } if (shm != null) { shm.gamealive = false; } sound_controller.Shutdown(); shm = null; }