Example #1
0
        public bool Init(ISockCallee sockcall)
        {
            m_lgsockcall = sockcall;
            m_sockcall   = new SockCall();

            m_sockcall.SetGameSock(this);

            m_gameSender   = new GameSender();
            m_gameReceiver = new GameReceiver();
            InitUserSock();

            m_gameSender.SetReceiver(m_gameReceiver);

            return(true);
        }
Example #2
0
        public bool Init(Log.on_log on_log, ISockCallee callee)
        {
            Log.SetLogCallBack(on_log);
            m_gameClient = new GameClient();
            if (m_localClient == null)
            {
                m_localClient = new GameClient();
            }
            m_gameSock = new GameSock();
            if (!m_gameSock.Init(callee))
            {
                return(false);
            }

            ((GameReceiver)m_gameSock.GetGameReceiver()).SetGameClient((GameClient)m_gameClient);
            return(true);
        }
Example #3
0
        public bool Init(string strDeviceUid, Log.on_log on_log, ISockCallee callee)
        {
            fxVerify.Initalize(strDeviceUid);
            Log.SetLogCallBack(on_log);
            m_gameClient = new GameClient();
            if (m_gameSock != null)
            {
                m_gameSock.Disconnect();
                m_gameSock = null;
            }
            m_gameSock = new GameSock();
            if (!m_gameSock.Init(callee))
            {
                return(false);
            }

            ((GameReceiver)m_gameSock.GetGameReceiver()).SetGameClient((GameClient)m_gameClient);
            return(true);
        }
Example #4
0
        public bool Init(ISockCallee sockcall)
        {
            m_lgsockcall = sockcall;
            m_sockcall   = new SockCall();
            m_sockcall.SetGameSock(this);
            if (SysUtil.IsIos)
            {
                m_sock = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
            }
            else
            {
                m_sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            }
            m_scoket = new UserSock(m_sockcall, m_sock);

            m_gameSender = new GameSender();
            m_gameSender.SetSocket(ref m_scoket);

            m_gameReceiver = new GameReceiver();

            m_gameSender.SetReceiver(m_gameReceiver);
            return(true);
        }