private void CreateImplInstance() { #if UNITY_EDITOR m_impl = new SocialImplEditor(); #elif UNITY_IOS m_impl = new SocialImplUnity(); #elif UNITY_ANDROID GooglePlayGames.PlayGamesPlatform.DebugLogEnabled = true; GooglePlayGames.PlayGamesPlatform.Activate(); m_impl = new SocialImplUnity(); #endif }