Example #1
0
 private void InitCollisionCheckers(ISnakeController snakeController)
 {
     foreach (var checker in snakeController.CollisionCheckers)
     {
         checker.OnCollisionEnter += CheckCollisions;
     }
 }
Example #2
0
 public GameSession(IServiceLocator gameController)
 {
     this.gameController = gameController;
     snakeController     = gameController.GetService <ISnakeController>();
     InitCollisionCheckers(snakeController);
     gameController.GetService <IInput>().OnInputChange += StartGame;
 }
Example #3
0
    private void Awake()
    {
        moveSpeed     = GameMode.MAX_FORWARD_SPEED;
        turnSpeed     = GameMode.TURNING_RATE;
        maxSpeedDelay = GameMode.DELAY_UNTIL_MAXSPEED;

        myRigidbody2D = GetComponent <Rigidbody2D>();
        myController  = GetComponent <ISnakeController>();
    }
Example #4
0
    // Use this for initialization
    void Awake()
    {
        m_Segments   = new LinkedList <SnakeSegment>();
        m_Controller = GetComponent <ISnakeController>();

        m_ShrinkFilter = new SnakeShrinkFilter();

        m_SegmentPool.Init(transform);

        enabled = false;
    }
Example #5
0
        internal GameInstance(GridDescription gridDescription, Snake snake, ISnakeController controller, RandomFoodGenerator randomFoodGenerator)
        {
            this.gridDescription     = gridDescription;
            this.snake               = snake;
            this.controller          = controller;
            this.randomFoodGenerator = randomFoodGenerator;

            foodPosition         = GenerateFoodPosition();
            elapsedTimeSinceMove = 0;
            speed        = 10;
            IsSnakeAlive = true;
            Score        = 0;
        }