public HalfFiendApplicator(
            ICollectionSelector collectionSelector,
            ITypeAndAmountSelector typeAndAmountSelector,
            ISpeedsGenerator speedsGenerator,
            IAttacksGenerator attacksGenerator,
            IFeatsGenerator featsGenerator,
            ISkillsGenerator skillsGenerator,
            Dice dice,
            IMagicGenerator magicGenerator)
        {
            this.collectionSelector    = collectionSelector;
            this.typeAndAmountSelector = typeAndAmountSelector;
            this.speedsGenerator       = speedsGenerator;
            this.attacksGenerator      = attacksGenerator;
            this.featsGenerator        = featsGenerator;
            this.skillsGenerator       = skillsGenerator;
            this.dice           = dice;
            this.magicGenerator = magicGenerator;

            creatureTypes = new[]
            {
                CreatureConstants.Types.Aberration,
                CreatureConstants.Types.Animal,
                CreatureConstants.Types.Dragon,
                CreatureConstants.Types.Elemental,
                CreatureConstants.Types.Fey,
                CreatureConstants.Types.Giant,
                CreatureConstants.Types.Humanoid,
                CreatureConstants.Types.MagicalBeast,
                CreatureConstants.Types.MonstrousHumanoid,
                CreatureConstants.Types.Ooze,
                CreatureConstants.Types.Plant,
                CreatureConstants.Types.Vermin,
            };
        }
Example #2
0
        public LycanthropeApplicator(
            ICollectionSelector collectionSelector,
            ICreatureDataSelector creatureDataSelector,
            IHitPointsGenerator hitPointsGenerator,
            Dice dice,
            ITypeAndAmountSelector typeAndAmountSelector,
            IFeatsGenerator featsGenerator,
            IAttacksGenerator attacksGenerator,
            ISavesGenerator savesGenerator,
            ISkillsGenerator skillsGenerator,
            ISpeedsGenerator speedsGenerator)
        {
            this.collectionSelector   = collectionSelector;
            this.creatureDataSelector = creatureDataSelector;
            this.hitPointsGenerator   = hitPointsGenerator;
            this.dice = dice;
            this.typeAndAmountSelector = typeAndAmountSelector;
            this.featsGenerator        = featsGenerator;
            this.attacksGenerator      = attacksGenerator;
            this.savesGenerator        = savesGenerator;
            this.skillsGenerator       = skillsGenerator;
            this.speedsGenerator       = speedsGenerator;

            creatureTypes = new[]
            {
                CreatureConstants.Types.Giant,
                CreatureConstants.Types.Humanoid,
            };
        }
 public AbilitiesGenerator(IStatsGenerator statsGenerator, ILanguageGenerator languageGenerator, ISkillsGenerator skillsGenerator,
     IFeatsGenerator featsGenerator, ICollectionsSelector collectionsSelector)
 {
     this.statsGenerator = statsGenerator;
     this.languageGenerator = languageGenerator;
     this.skillsGenerator = skillsGenerator;
     this.featsGenerator = featsGenerator;
     this.collectionsSelector = collectionsSelector;
 }
 public HalfDragonRedApplicator(
     ICollectionSelector collectionSelector,
     ISpeedsGenerator speedsGenerator,
     IAttacksGenerator attacksGenerator,
     IFeatsGenerator featsGenerator,
     ISkillsGenerator skillsGenerator,
     IAlignmentGenerator alignmentGenerator,
     Dice dice,
     IMagicGenerator magicGenerator)
     : base(collectionSelector, speedsGenerator, attacksGenerator, featsGenerator, skillsGenerator, alignmentGenerator, dice, magicGenerator)
 {
 }
 public LycanthropeBoarNaturalApplicator(
     ICollectionSelector collectionSelector,
     ICreatureDataSelector creatureDataSelector,
     IHitPointsGenerator hitPointsGenerator,
     Dice dice,
     ITypeAndAmountSelector typeAndAmountSelector,
     IFeatsGenerator featsGenerator,
     IAttacksGenerator attacksGenerator,
     ISavesGenerator savesGenerator,
     ISkillsGenerator skillsGenerator,
     ISpeedsGenerator speedsGenerator)
     : base(
         collectionSelector,
         creatureDataSelector,
         hitPointsGenerator,
         dice,
         typeAndAmountSelector,
         featsGenerator,
         attacksGenerator,
         savesGenerator,
         skillsGenerator,
         speedsGenerator)
 {
 }
Example #6
0
 public CreatureGenerator(IAlignmentGenerator alignmentGenerator,
                          ICreatureVerifier creatureVerifier,
                          ICollectionSelector collectionsSelector,
                          IAbilitiesGenerator abilitiesGenerator,
                          ISkillsGenerator skillsGenerator,
                          IFeatsGenerator featsGenerator,
                          ICreatureDataSelector creatureDataSelector,
                          IHitPointsGenerator hitPointsGenerator,
                          IArmorClassGenerator armorClassGenerator,
                          ISavesGenerator savesGenerator,
                          JustInTimeFactory justInTimeFactory,
                          IAdvancementSelector advancementSelector,
                          IAttacksGenerator attacksGenerator,
                          ISpeedsGenerator speedsGenerator,
                          IEquipmentGenerator equipmentGenerator,
                          IMagicGenerator magicGenerator,
                          ILanguageGenerator languageGenerator)
 {
     this.alignmentGenerator   = alignmentGenerator;
     this.abilitiesGenerator   = abilitiesGenerator;
     this.skillsGenerator      = skillsGenerator;
     this.featsGenerator       = featsGenerator;
     this.creatureVerifier     = creatureVerifier;
     this.collectionsSelector  = collectionsSelector;
     this.creatureDataSelector = creatureDataSelector;
     this.hitPointsGenerator   = hitPointsGenerator;
     this.armorClassGenerator  = armorClassGenerator;
     this.savesGenerator       = savesGenerator;
     this.justInTimeFactory    = justInTimeFactory;
     this.advancementSelector  = advancementSelector;
     this.attacksGenerator     = attacksGenerator;
     this.speedsGenerator      = speedsGenerator;
     this.equipmentGenerator   = equipmentGenerator;
     this.magicGenerator       = magicGenerator;
     this.languageGenerator    = languageGenerator;
 }
        public void Setup()
        {
            mockAdjustmentsSelector = new Mock<IAdjustmentsSelector>();
            mockCollectionsSelector = new Mock<ICollectionsSelector>();
            mockSkillSelector = new Mock<ISkillSelector>();
            mockBooleanPercentileSelector = new Mock<IBooleanPercentileSelector>();
            skillsGenerator = new SkillsGenerator(mockSkillSelector.Object, mockCollectionsSelector.Object, mockAdjustmentsSelector.Object,
                mockBooleanPercentileSelector.Object);
            characterClass = new CharacterClass();
            stats = new Dictionary<string, Stat>();
            classSkills = new List<string>();
            crossClassSkills = new List<string>();
            stats[StatConstants.Intelligence] = new Stat(StatConstants.Intelligence);
            race = new Race();
            specialistSkills = new List<string>();
            allSkills = new List<string>();

            characterClass.Name = "class name";
            characterClass.Level = 5;
            characterClass.SpecialistFields = new[] { "specialist field" };

            mockCollectionsSelector.Setup(s => s.SelectFrom(TableNameConstants.Set.Collection.ClassSkills, "class name")).Returns(classSkills);
            mockCollectionsSelector.Setup(s => s.SelectFrom(TableNameConstants.Set.Collection.CrossClassSkills, "class name")).Returns(crossClassSkills);
            var selection = new SkillSelection { BaseStatName = StatConstants.Intelligence };
            mockSkillSelector.Setup(s => s.SelectFor(It.IsAny<string>())).Returns(selection);

            var emptyAdjustments = new Dictionary<string, int>();
            mockAdjustmentsSelector.Setup(s => s.SelectFrom(It.IsAny<string>())).Returns(emptyAdjustments);

            skillPoints = new Dictionary<string, int>();
            skillPoints[characterClass.Name] = 0;
            mockAdjustmentsSelector.Setup(s => s.SelectFrom(TableNameConstants.Set.Adjustments.SkillPointsForClasses)).Returns(skillPoints);
            mockCollectionsSelector.Setup(s => s.SelectFrom(TableNameConstants.Set.Collection.SkillGroups, "specialist field")).Returns(specialistSkills);
            mockCollectionsSelector.Setup(s => s.SelectFrom(TableNameConstants.Set.Collection.SkillGroups, GroupConstants.Skills)).Returns(allSkills);
            mockCollectionsSelector.Setup(s => s.SelectRandomFrom(It.IsAny<IEnumerable<string>>())).Returns((IEnumerable<string> ss) => ss.First());
        }