Example #1
0
        public void Setup()
        {
            var go = new GameObject("TestObject");

            m_SkinnedSprite = Resources.Load <Sprite>("bird");
            m_SpriteSkin    = go.AddComponent <SpriteSkin>();
            m_SpriteSkin.spriteRenderer.sprite = m_SkinnedSprite;
            m_SpriteSkin.CreateBoneHierarchy();

            m_SkeletonView = Substitute.For <ISkeletonView>();
            m_SkeletonView.hotBoneID.Returns(x => m_HotBoneID);
            m_SkeletonView.hoveredBoneID.Returns(x => m_HoveredBoneID);
            m_SkeletonView.hoveredBodyID.Returns(x => m_HoveredBodyID);
            m_SkeletonView.hoveredJointID.Returns(x => m_HoveredJointID);
            m_SkeletonView.hoveredTailID.Returns(x => m_HoveredTailID);
            m_SkeletonView.IsActionHot(Arg.Any <SkeletonAction>()).Returns(x => m_HotAction == (SkeletonAction)x[0]);
            m_SkeletonView.CanLayout().Returns(x => true);

            m_Undo            = Substitute.For <IUndo>();
            m_BoneGizmoToggle = Substitute.For <IBoneGizmoToggle>();
            m_BoneGizmoToggle.enableGizmos.Returns(x => true);

            m_BoneGizmoController = new BoneGizmoController(m_SkeletonView, m_Undo, m_BoneGizmoToggle);

            m_HotBoneID      = 0;
            m_HoveredBodyID  = 0;
            m_HoveredBoneID  = 0;
            m_HoveredJointID = 0;
            m_HoveredTailID  = 0;
            m_HotAction      = SkeletonAction.None;
        }
Example #2
0
 public BoneGizmoController(ISkeletonView view, IUndo undo, IBoneGizmoToggle toggle)
 {
     this.view         = view;
     view.mode         = SkeletonMode.EditPose;
     view.InvalidID    = 0;
     m_Undo            = undo;
     m_BoneGizmoToggle = toggle;
 }
Example #3
0
        public void Setup()
        {
            m_SkinningCache = Cache.Create <SkinningCache>();
            m_Skeleton      = m_SkinningCache.CreateCache <SkeletonCache>();

            m_View = Substitute.For <ISkeletonView>();

            m_Controller          = new SkeletonController();
            m_Controller.view     = m_View;
            m_Controller.skeleton = m_Skeleton;
        }