public void Setup()
        {
            _controller = GlobalGameObject.AddComponent <SingleProductShopController>();
            _shop       = Substitute.For <ISingleProductShop>();

            _controller.Shop        = _shop;
            _controller.Credentials = new ShopCredentials(Utils.TestShopDomain, Utils.TestAccessToken);
        }
        public void Setup()
        {
            _gameObject = new GameObject("TestSingleProductShopController");
            _controller = _gameObject.AddComponent <SingleProductShopController>();
            _controller.LoaderProvider = new UnityEditorLoaderProvider();
            _shop = Substitute.For <ISingleProductShop>();

            _controller.Shop        = _shop;
            _controller.Credentials = new ShopCredentials(Utils.TestShopDomain, Utils.TestAccessToken);
        }