public void ProgressUnder([NUnit.Framework.Range(0, 8)] int nodeAmount)
        {
            const float offsetX = 2f;
            const float offsetY = 2f;

            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 first = float2.zero;

            for (int i = 0; i < nodeAmount; i++)
            {
                float2 pos = new float2(offsetX * (i + 1), offsetY * (i + 1));
                if (i == 0)
                {
                    first = pos;
                }
                testSpline2D.AddControlPoint(pos);
            }

            Assert.AreEqual(nodeAmount, testSpline2D.ControlPointCount);

            Assert.AreEqual(first, testSpline2D.Get2DPointWorld(0f));
            Assert.AreEqual(first, testSpline2D.Get2DPointWorld(-0.5f));
            Assert.AreEqual(first, testSpline2D.Get2DPointWorld(-1f));
        }
Example #2
0
        public void InsertAtStart()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);
            float2 b = new float2(2f, 0f);

            testSpline2D.AddControlPoint(b);

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);

            TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.Get2DPointWorld(1f));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));

            //insert point
            float2 c = new float2(-2f, 0f);

            testSpline2D.InsertControlPoint(0, c);

            Assert.AreEqual(3, testSpline2D.ControlPointCount);
            Assert.AreEqual(3, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            TestHelpers.CheckFloat2(c, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(1, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(2, SplinePoint.Point));
        }
Example #3
0
        public void ZigZagLength2()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = new float2(2f, 2f);

            testSpline2D.AddControlPoint(a);
            float2 b = new float2(3f, 0f);

            testSpline2D.AddControlPoint(b);
            float2 c = new float2(4f, 2f);

            testSpline2D.AddControlPoint(c);
            float2 d = new float2(5f, 0f);

            testSpline2D.AddControlPoint(d);

            float aLength = math.distance(a, b) / 2f;
            float bLength = math.distance(b, c);
            float cLength = math.distance(c, d) / 2f;

            float length = (aLength + bLength + cLength) / 2f;

            Assert.Greater(testSpline2D.Length(), length);
        }
        public void Point2()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);
            float2 b = c_xOne;

            testSpline2D.AddControlPoint(b);
            float2 c = c_xTwo;

            testSpline2D.AddControlPoint(c);

            Assert.AreEqual(3, testSpline2D.ControlPointCount);
            Assert.AreEqual(2f, testSpline2D.Length());

            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            //Assert.AreEqual(0.5f, testSpline.Times[0]);
            //Assert.AreEqual(1f, testSpline.Times[1]);

            TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(new float2(1f, 0f), testSpline2D.Get2DPointWorld(0.5f));
            //TestHelpers.CheckFloat2(c * 0.77f, spline.GetPoint(0.77f)); // fails due to bezier point bunching issues
        }
Example #5
0
        protected override ISimpleTestSpline2D CreateNewSpline()
        {
            GameObject          game     = new GameObject();
            ISimpleTestSpline2D spline2D = game.AddComponent <MeaninglessTestWrapper.TestCubicSpline2D2DSimple>();

            return(spline2D);
        }
        public void NoTouch4Point()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 topLeft     = new float2(1f, 2f);
            float2 bottomLeft  = new float2(1f, 1f);
            float2 bottomRight = new float2(2f, 1f);
            float2 topRight    = new float2(2f, 2f);

            testSpline2D.AddControlPoint(topLeft);
            testSpline2D.AddControlPoint(bottomLeft);
            testSpline2D.AddControlPoint(bottomRight);
            testSpline2D.AddControlPoint(topRight);

            Assert.AreEqual(4, testSpline2D.ControlPointCount);
            Assert.AreEqual(3, testSpline2D.SegmentPointCount);

            TestHelpers.CheckFloat2(topLeft, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(topLeft, testSpline2D.Get2DPointWorld(-0.1f));
            TestHelpers.CheckFloat2(topRight, testSpline2D.Get2DPointWorld(1f));
            TestHelpers.CheckFloat2(topRight, testSpline2D.Get2DPointWorld(1.1f), 0.025f);

            Assert.AreNotEqual(bottomLeft, testSpline2D.Get2DPointWorld(0.33f));
            Assert.AreNotEqual(topRight, testSpline2D.Get2DPointWorld(0.66f));
        }
Example #7
0
        public void InsertWithOne()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);

            Assert.AreEqual(1, testSpline2D.ControlPointCount);
            Assert.AreEqual(1, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));

            float2 b = new float2(10f, 0f);

            testSpline2D.InsertControlPoint(1000, b);

            TestHelpers.CheckFloat2(b, testSpline2D.Get2DPointWorld(1f));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
        }
Example #8
0
        public void RemoveFromEndOutOfRangeUnder()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);
            float2 b = new float2(1f, 0f);

            testSpline2D.AddControlPoint(b);

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(2), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            Assert.AreEqual(0.5f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));

            // Remove a point less than 0
            testSpline2D.RemoveControlPoint(-3);

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(2), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            Assert.AreEqual(0.5f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));
        }
        public void RemoveFromOutOfRange()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);
            float2 b = c_xOne;

            testSpline2D.AddControlPoint(b);

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(2), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(1, testSpline2D.Times.Count);
            Assert.AreEqual(1f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));

            //Remove a point
            testSpline2D.RemoveControlPoint(300);

            Assert.AreEqual(1, testSpline2D.ControlPointCount);
            Assert.AreEqual(1, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(1), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(1, testSpline2D.Times.Count);
            Assert.AreEqual(0f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
        }
        protected override ISimpleTestSpline2D CreateNewSpline()
        {
            GameObject          game     = new GameObject();
            ISimpleTestSpline2D spline2D = game.AddComponent <MeaninglessTestWrapper3.TestLinearCubic2DSpline2DDynamicJob>();

            return(spline2D);
        }
        public void Circle()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 topLeft     = new float2(1f, 2f);
            float2 bottomLeft  = new float2(1f, 1f);
            float2 bottomRight = new float2(2f, 1f);
            float2 topRight    = new float2(2f, 2f);

            testSpline2D.AddControlPoint(topLeft);
            testSpline2D.AddControlPoint(bottomLeft);
            testSpline2D.AddControlPoint(bottomRight);
            testSpline2D.AddControlPoint(topRight);

            Assert.AreEqual(4, testSpline2D.ControlPointCount);
            Assert.AreEqual(3, testSpline2D.SegmentPointCount);

            TestHelpers.CheckFloat2(topLeft, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(topLeft, testSpline2D.Get2DPointWorld(-0.1f));
            TestHelpers.CheckFloat2(topRight, testSpline2D.Get2DPointWorld(1f));
            TestHelpers.CheckFloat2(topRight, testSpline2D.Get2DPointWorld(1.1f));

            (testSpline2D as ILoopingSpline).Looped = true;
            Assert.AreEqual(4, testSpline2D.ControlPointCount);
            Assert.AreEqual(5, testSpline2D.SegmentPointCount);

            Assert.AreNotEqual(topLeft, testSpline2D.Get2DPointWorld(-1f));
            Assert.AreNotEqual(topRight, testSpline2D.Get2DPointWorld(2f));
        }
Example #12
0
        public void RemoveFromEnd3Points()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;
            float2 b = new float2(1f, 0f);
            float2 c = new float2(10f, 0f);

            testSpline2D.AddControlPoint(a);
            testSpline2D.AddControlPoint(b);
            testSpline2D.AddControlPoint(c);

            Assert.AreEqual(3, testSpline2D.ControlPointCount);
            Assert.AreEqual(3, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(3), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            Assert.AreEqual(5f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));
            TestHelpers.CheckFloat2(c, testSpline2D.GetControlPoint(2, SplinePoint.Point));

            //Remove a point
            testSpline2D.RemoveControlPoint(2);

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(2), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            Assert.AreEqual(0.5f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));
        }
Example #13
0
        public void Point3()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);
            float2 b = new float2(2.5f, 0f);

            testSpline2D.AddControlPoint(b);
            float2 c = new float2(7.5f, 0f);

            testSpline2D.AddControlPoint(c);
            float2 d = new float2(10f, 0f);

            testSpline2D.AddControlPoint(d);

            Assert.AreEqual(4, testSpline2D.ControlPointCount);
            Assert.AreEqual(4, testSpline2D.Modes.Count);
            Assert.AreEqual(7.5f, testSpline2D.Length());

            Assert.AreEqual(2, testSpline2D.Times.Count);
            Assert.AreEqual(0.5f, testSpline2D.Times[0]);
            Assert.AreEqual(1f, testSpline2D.Times[1]);

            TestHelpers.CheckFloat2(new float2(1.25f, 0f), testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(new float2(2.8125f, 0f), testSpline2D.Get2DPointWorld(0.25f));
            TestHelpers.CheckFloat2(new float2(5f, 0f), testSpline2D.Get2DPointWorld(0.5f));
            float2 max = new float2(8.75f, 0f);

            TestHelpers.CheckFloat2(max, testSpline2D.Get2DPointWorld(1f));
            TestHelpers.CheckFloat2(max, testSpline2D.Get2DPointWorld(1.5f));
            TestHelpers.CheckFloat2(max, testSpline2D.Get2DPointWorld(5f));
        }
Example #14
0
        public void Point()
        {
            ISimpleTestSpline2D bezierSpline2D = CreateSpline();

            float2 a = float2.zero;

            bezierSpline2D.AddControlPoint(a);
            float2 b = new float2(1f, 0f);

            bezierSpline2D.AddControlPoint(b);

            Spline2DData data = bezierSpline2D.SplineEntityData2D.Value;

            Assert.AreEqual(1f, bezierSpline2D.Length());
            Assert.AreEqual(1f, data.Length);

            Assert.AreEqual(1, bezierSpline2D.Times.Count);
            Assert.AreEqual(1, data.Time.Length);
            Assert.AreEqual(1f, bezierSpline2D.Times[0]);
            Assert.AreEqual(1f, data.Time[0]);

            BezierSpline2DPointJob job = new BezierSpline2DPointJob(bezierSpline2D, -0.5f, Allocator.Temp);

            try
            {
                CheckFloatJob(a, job, -0.5f);
                CheckFloatJob(a, job, 0f);
                CheckFloatJob(new float2(0.5f, 0f), job, 0.5f);
                CheckFloatJob(b, job, 5f);
            }
            finally
            {
                job.Dispose();
            }
        }
Example #15
0
        public void PointCreation()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = new float2(0f, 0f);

            testSpline2D.AddControlPoint(float2.zero);

            Assert.AreEqual(1, testSpline2D.ControlPointCount);
            Assert.AreEqual(1, testSpline2D.Modes.Count);
            Assert.AreEqual(1, testSpline2D.Times.Count);

            Assert.AreEqual(1, testSpline2D.ControlPoints.Count);
            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));

            float2 b = new float2(10f, 0f);

            testSpline2D.AddControlPoint(b);

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(1, testSpline2D.Times.Count);
            Assert.AreEqual(10f, testSpline2D.Length());

            Assert.AreEqual(4, testSpline2D.ControlPoints.Count);
            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(new float2(1f, 0f), testSpline2D.GetControlPoint(0, SplinePoint.Post));
            TestHelpers.CheckFloat2(new float2(9f, 0f), testSpline2D.GetControlPoint(1, SplinePoint.Pre));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));
        }
Example #16
0
        public void Update()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);
            float2 b = new float2(1f, 0f);

            testSpline2D.AddControlPoint(b);

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.Get2DPointWorld(1f));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));

            //update 0 point position
            float2 a2 = new float2(-1f, -1f);

            testSpline2D.UpdateControlPointLocal(0, a2, SplinePoint.Point);

            TestHelpers.CheckFloat2(a2, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(a2, testSpline2D.GetControlPoint(0, SplinePoint.Point));

            //update 1 point position
            float2 b2 = new float2(2f, 2f);

            testSpline2D.UpdateControlPointLocal(1, b2, SplinePoint.Point);

            TestHelpers.CheckFloat2(b2, testSpline2D.Get2DPointWorld(1f));
            TestHelpers.CheckFloat2(b2, testSpline2D.GetControlPoint(1, SplinePoint.Point));
        }
Example #17
0
        public void NoPoint()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            Assert.AreEqual(0, testSpline2D.ControlPointCount);
            Assert.AreEqual(0f, testSpline2D.Length());

            TestHelpers.CheckFloat2(float2.zero, testSpline2D.Get2DPointWorld(0.5f));
        }
Example #18
0
        public void NoEditModeChange([Values] SplineEditMode mode)
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(a);

            testSpline2D.ChangeEditMode(0, mode);
            Assert.AreEqual(SplineEditMode.Standard, testSpline2D.GetEditMode(0));
        }
        /// <summary>
        /// Create a new spline and validates that it is ready for testing
        /// </summary>
        protected ISimpleTestSpline2D PrepareSpline()
        {
            ISimpleTestSpline2D spline2D = CreateNewSpline();

            Assert.IsNotNull(spline2D);

            TestHelpers.ClearSpline(spline2D);
            m_disposables.Add(spline2D);

            return(spline2D);
        }
        protected ISimpleTestSpline2D CreateSpline()
        {
            GameObject          game           = new GameObject();
            ISimpleTestSpline2D bezierSpline2D = game.AddComponent <MeaninglessTestWrapper2.TestBezierSpline2D2DSimpleJob>();

            Assert.IsNotNull(bezierSpline2D);

            TestHelpers.ClearSpline(bezierSpline2D);

            m_disposables.Add(bezierSpline2D);
            return(bezierSpline2D);
        }
Example #21
0
        public void Point4()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = new float2(3f, 3f);

            testSpline2D.AddControlPoint(a);

            Assert.AreEqual(1, testSpline2D.ControlPointCount);
            Assert.AreEqual(0f, testSpline2D.Length());

            TestHelpers.CheckFloat2(new float2(3f, 3f), testSpline2D.Get2DPointWorld(0.5f));
        }
Example #22
0
        public void RemoveWhenEmpty()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            Assert.AreEqual(0, testSpline2D.ControlPointCount, "spline should be empty");

            //Remove a point
            testSpline2D.RemoveControlPoint(0);
            Assert.AreEqual(0, testSpline2D.ControlPointCount, "spline should be empty");

            //Remove a point
            testSpline2D.RemoveControlPoint(1000);
            Assert.AreEqual(0, testSpline2D.ControlPointCount, "spline should be empty");
        }
Example #23
0
        public void bSplineLength()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = new float2(0f, 0f);

            testSpline2D.AddControlPoint(a);
            float2 b = new float2(0f, 0.5f);

            testSpline2D.AddControlPoint(b);
            float2 c = new float2(0f, 1f);

            testSpline2D.AddControlPoint(c);

            Assert.AreEqual(0.5f, testSpline2D.Length());
        }
Example #24
0
        public void Add1()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(a);

            Assert.AreEqual(1, testSpline2D.ControlPointCount);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(1), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(1, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            Assert.AreEqual(0f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
        }
        public void Add3Remove2()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);
            float2 b = c_xOne;

            testSpline2D.AddControlPoint(b);
            float2 c = c_xTwo;

            testSpline2D.AddControlPoint(c);

            Assert.AreEqual(3, testSpline2D.ControlPointCount);
            Assert.AreEqual(3, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            Assert.AreEqual(2f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));
            TestHelpers.CheckFloat2(c, testSpline2D.GetControlPoint(2, SplinePoint.Point));

            // Remove a point
            testSpline2D.RemoveControlPoint(2);

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(2), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(1, testSpline2D.Times.Count);
            Assert.AreEqual(1f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));

            // Remove another point
            testSpline2D.RemoveControlPoint(1);

            Assert.AreEqual(1, testSpline2D.ControlPointCount);
            Assert.AreEqual(1, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(1), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(1, testSpline2D.Times.Count);
            Assert.AreEqual(0f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
        }
        public void PointL()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 topLeft     = new float2(1f, 2f);
            float2 bottomLeft  = new float2(1f, 1f);
            float2 bottomRight = new float2(2f, 1f);

            testSpline2D.AddControlPoint(topLeft);
            testSpline2D.AddControlPoint(bottomLeft);
            testSpline2D.AddControlPoint(bottomRight);

            Assert.AreEqual(3, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.SegmentPointCount);

            Assert.AreNotEqual(bottomLeft, testSpline2D.Get2DPointWorld(0.5f));
        }
        public void InsertSecondFirst()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(a);
            Assert.AreEqual(1, testSpline2D.ControlPointCount);
            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point), (float.Epsilon * 2f));

            float2 b = new float2(4);

            testSpline2D.InsertControlPoint(0, b);
            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(0, SplinePoint.Point), (float.Epsilon * 2f));
            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(1, SplinePoint.Point), (float.Epsilon * 2f));
        }
Example #28
0
        public void InsertEmpty()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            Assert.AreEqual(0, testSpline2D.ControlPointCount);
            Assert.AreEqual(0, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);

            float2 a = float2.zero;

            testSpline2D.InsertControlPoint(12, a);

            Assert.AreEqual(1, testSpline2D.ControlPointCount);
            Assert.AreEqual(1, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
        }
Example #29
0
        public void ZigZagLength()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = new float2(0f, 0f);
            float2 b = new float2(10f, 10f);
            float2 c = new float2(0f, 20f);
            float2 d = new float2(20f, 30f);

            testSpline2D.AddControlPoint(a);
            testSpline2D.AddControlPoint(d);
            testSpline2D.InsertControlPoint(1, b);
            testSpline2D.InsertControlPoint(2, c);

            float minLength = math.distance(a, b) + math.distance(b, c) + math.distance(c, d);

            Assert.Greater(testSpline2D.Length(), minLength);
        }
Example #30
0
        public void ZigZagLength2()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = new float2(0f, 0f);

            testSpline2D.AddControlPoint(a);
            float2 b = new float2(1f, 3f);

            testSpline2D.AddControlPoint(b);

            testSpline2D.UpdateControlPointLocal(0, new float2(1f, 0f), SplinePoint.Post);
            testSpline2D.UpdateControlPointLocal(1, new float2(0f, 3f), SplinePoint.Pre);

            float length = math.distance(a, b);

            Assert.Greater(testSpline2D.Length(), length);
        }