private void Awake()
 {
     adversary = GetComponent <AdversaryComponent>();
     if (!adversary)
     {
         throw new UnassignedReferenceException("AdversaryComponent doesn't set.");
     }
     simpleAIQuality = aiQuality.GetSimpleAIQuality();
 }
 private void OnValidate()
 {
     simpleAIQuality = aiQuality.GetSimpleAIQuality();
 }