/// <summary> /// Sets an event definition for the given signal name. If already a signal /// with this name exists it will be used, otherwise a new signal is created. /// </summary> /// <param name="signalName"> the name of the signal </param> /// <returns> the builder object </returns> public virtual ICatchEventBuilder <TE> Signal(string signalName) { ISignalEventDefinition signalEventDefinition = CreateSignalEventDefinition(signalName); element.EventDefinitions.Add(signalEventDefinition); return(this); }
protected internal virtual ISignalEventDefinition CreateSignalEventDefinition(string signalName) { ISignal signal = FindSignalForName(signalName); ISignalEventDefinition signalEventDefinition = CreateInstance <ISignalEventDefinition>(typeof(ISignalEventDefinition)); signalEventDefinition.Signal = signal; return(signalEventDefinition); }