public void ShowShop(IShopCustomer _customer) { customer = _customer; foreach (var item in buttons) { item.gameObject.SetActive(true); } }
private void OnTriggerExit(Collider other) { IShopCustomer shopCustomer = other.GetComponent <IShopCustomer>(); if (shopCustomer != null) { shop.Hide(); } }
private void OnTriggerEnter2D(Collider2D collider) { IShopCustomer shopCustomer = collider.GetComponent <IShopCustomer>(); if (shopCustomer != null) { uiShop.Show(shopCustomer); } }
private void OnTriggerExit2D(Collider2D col) { IShopCustomer shopCustomer = col.GetComponent <IShopCustomer>(); if (shopCustomer != null) { uiShop.Hide(); move = true; } }
private void OnTriggerEnter(Collider other) { IShopCustomer shopCustomer = other.GetComponent <IShopCustomer>(); if (shopCustomer != null) { nextDoor.OpenDoor(); shop.Show(shopCustomer); } }
public void Show(IShopCustomer shopCustomer) { this.shopCustomer = shopCustomer; gameObject.SetActive(true); }
public void Show(IShopCustomer shopCustomer) { this.shopCustomer = shopCustomer; gameObject.SetActive(true); Game.Instance.InShopMenu = true; }