Example #1
0
        private void ProcessShoot()
        {
            if (InputManager.Controller.IsTapDown)
            {
                var point    = Camera.main.ScreenToWorldPoint(InputManager.Controller.TouchPosition);
                var collider = Physics2D.OverlapPoint(point, shootInteractionLayers);

                if (collider != null)
                {
                    IShootable shootable = collider.transform.GetComponent <IShootable>();

                    if (shootable != null)
                    {
                        shootable.OnShooted();

                        IScoresHolder scoresHolder = collider.transform.GetComponent <IScoresHolder>();

                        if (scoresHolder != null)
                        {
                            Main.SceneController.AddScores(scoresHolder.Scores);
                        }
                    }
                }
            }
        }