private void GameWindow_Paint(object sender, PaintEventArgs e)
        {
            Bitmap   curBitmap = new Bitmap(ClientRectangle.Width, ClientRectangle.Height);
            Graphics g1        = Graphics.FromImage(curBitmap);
            Graphics g         = e.Graphics;

            //Draw the astorides
            foreach (Asteroid tempAsteriod in LevelData.Asteroids)
            {
                tempAsteriod.Draw(g1);
            }

            if (TheShip != null)
            {
                LevelData.theFinish.Draw(g1);
                TheShip.Draw(g1);
                //Draw the ship UI
                GameUI.Draw(g1, TheShip, TimerVal, PlayerCommander);
            }
            ;

            //Draw the back image to the front
            g.DrawImage(curBitmap, 0, 0);
        }