private void HandleShardRegionCommand(IShardRegionCommand command) { if (command is Retry) { if (ShardBuffers.Count != 0) { _retryCount++; } if (_coordinator == null) { Register(); } else { SendGracefulShutdownToCoordinator(); RequestShardBufferHomes(); TryCompleteGracefulShutdown(); } } else if (command is GracefulShutdown) { Log.Debug("Starting graceful shutdown of region and all its shards"); GracefulShutdownInProgres = true; SendGracefulShutdownToCoordinator(); TryCompleteGracefulShutdown(); } else { Unhandled(command); } }
private void HandleShardRegionCommand(IShardRegionCommand command) { switch (command) { case Retry _: if (ShardBuffers.Count != 0) { _retryCount++; } if (_coordinator == null) { Register(); } else { SendGracefulShutdownToCoordinator(); RequestShardBufferHomes(); TryCompleteGracefulShutdown(); } break; case GracefulShutdown _: Log.Debug("Starting graceful shutdown of region and all its shards"); GracefulShutdownInProgress = true; SendGracefulShutdownToCoordinator(); TryCompleteGracefulShutdown(); break; default: Unhandled(command); break; } }
private static void HandleShardRegionCommand <TShard>(this TShard shard, IShardRegionCommand message) where TShard : IShard { if (message is Passivate passivate) { shard.Passivate(shard.Sender, passivate.StopMessage); } else { shard.Unhandled(message); } }
private void HandleShardRegionCommand(IShardRegionCommand message) { if (message is Passivate passivate) { Passivate(_context.Sender, passivate.StopMessage); } else { _unhandled(message); } }
private void HandleShardRegionCommand(IShardRegionCommand message) { var passivate = message as Passivate; if (passivate != null) { Passivate(Sender, passivate.StopMessage); } else { Unhandled(message); } }