Example #1
0
        /// <summary>
        ///     Begins applying the shader.
        /// </summary>
        /// <returns>Amount of passes required.</returns>
        public int Begin()
        {
            if (_driver != GraphicsManager.Driver)
            {
                CreateShader();
            }
            if (_shader == null)
            {
                return(1);
            }

            return(_shader.Begin());
        }