public RoomsController(IServiceRooms serviceRooms, IServiceBlockFloors serviceBlockFloors, IServiceRoomTypes serviceRoomTypes, IServiceFloors servisceFloors, IServiceBlocks serviceBlocks, IServiceRoomFeatures serviceRoomFeatures, IServiceStatuses serviceStatuses, IServiceRoomStatuses serviceRoomStatuses, IServiceRoomFeaturesRoomTypes serviceRoomFeaturesRoomTypes, IServiceStatuses serviceStatus)
 {
     _serviceRooms                 = serviceRooms;
     _serviceBlockFloors           = serviceBlockFloors;
     _serviceRoomTypes             = serviceRoomTypes;
     _servisceFloors               = servisceFloors;
     _serviceBlocks                = serviceBlocks;
     _serviceRoomFeatures          = serviceRoomFeatures;
     _serviceStatuses              = serviceStatuses;
     _serviceRoomStatuses          = serviceRoomStatuses;
     _serviceRoomFeaturesRoomTypes = serviceRoomFeaturesRoomTypes;
     _serviceStatus                = serviceStatus;
 }
 public RoomsController(IServiceRooms serviceRooms, IServiceBlockFloors serviceBlockFloors, IServiceRoomTypes serviceRoomTypes, IServiceFloors servisceFloors, IServiceBlocks serviceBlocks, IServiceRoomFeatures serviceRoomFeatures, IServiceStatuses serviceStatuses, IServiceRoomStatuses serviceRoomStatuses, IServiceRoomFeaturesRoomTypes serviceRoomFeaturesRoomTypes, IServiceStatuses serviceStatus)
 {
     _serviceRooms = serviceRooms;
     _serviceBlockFloors = serviceBlockFloors;
     _serviceRoomTypes = serviceRoomTypes;
     _servisceFloors = servisceFloors;
     _serviceBlocks = serviceBlocks;
     _serviceRoomFeatures = serviceRoomFeatures;
     _serviceStatuses = serviceStatuses;
     _serviceRoomStatuses = serviceRoomStatuses;
     _serviceRoomFeaturesRoomTypes = serviceRoomFeaturesRoomTypes;
     _serviceStatus = serviceStatus;
 }