/** * Stops the cache and network dispatchers. */ public void Destroy() { if (mResource != null) { mResource.Clear(); } if (mSender != null) { mSender.DestroySendIO(); } if (mReceiver != null) { mReceiver.DestroyReceiveIO(); } if (mSendDispatcher != null) { mSendDispatcher.Quit(); } if (mReceiveDispatcher != null) { mReceiveDispatcher.Quit(); } }