public CharacterSelection(IRenderWindow renderWindow, ISceneManager sceneManager, ITextDictionary textDictionary, Func <eButtonType, IButton> createButton) { this.renderWindow = renderWindow; backgroundSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectionBackground, Palettes.Sky); createNewCharacterButton = createButton(eButtonType.Tall); // TODO: use strCreateNewCharacter -- need to get the text to split after 10 chars though. createNewCharacterButton.Text = textDictionary.Translate("strCreateNewCharacter");// "Create New".ToUpper(); createNewCharacterButton.Location = new Point(33, 467); createNewCharacterButton.OnActivate = () => sceneManager.ChangeScene(eSceneType.SelectHeroClass); deleteCharacterButton = createButton(eButtonType.Tall); deleteCharacterButton.Text = textDictionary.Translate("strDelete"); deleteCharacterButton.Location = new Point(433, 467); exitButton = createButton(eButtonType.Medium); exitButton.Text = textDictionary.Translate("strExit"); exitButton.Location = new Point(33, 540); exitButton.OnActivate = () => sceneManager.ChangeScene(eSceneType.MainMenu); okButton = createButton(eButtonType.Medium); okButton.Text = textDictionary.Translate("strOk"); okButton.Location = new Point(630, 540); okButton.Enabled = false; }
public void Initialize(string characterName, eHero hero) { var random = new Random(); Seed = random.Next(); sceneManager.ChangeScene("Game"); ChangeMap(eLevelId.Act1_Town1); }
private static void switchScene(string viewFilePath) { View newView = JsonConvert.DeserializeObject <View>( File.ReadAllText(viewFilePath)); ISceneManager sceneManager = ContainerProvider.Scope.Resolve <ISceneManager>(); if (newView.Elements == null) { newView.Elements = new System.Collections.Generic.List <Element>(); } if (newView.Theme == null) { if (!string.IsNullOrEmpty(newView.ThemeName)) { switch (newView.ThemeName) { case "Light": newView.Theme = new Theme() { BackgroundColor = "#FFFFFF", PrimaryColor = "#007acc", TextColor = "#007acc", TooltipColor = "#9da6a4" }; break; default: newView.Theme = new Theme() { BackgroundColor = "#263238", PrimaryColor = "#00C853", TextColor = "#00C853", TooltipColor = "#78909C" }; break; } } else { newView.Theme = new Theme() { BackgroundColor = "#FFFFFF", PrimaryColor = "#007acc", TextColor = "#007acc", TooltipColor = "#9da6a4" }; } } sceneManager.ChangeScene(newView); }
public void Initialize(string characterName, eHero hero, eSessionType sessionType) { sessionManager = getSessionManager(sessionType); sessionManager.Initialize(); sessionManager.OnSetSeed += OnSetSeedEvent; sessionManager.OnLocatePlayers += OnLocatePlayers; sessionManager.OnPlayerInfo += OnPlayerInfo; sessionManager.OnFocusOnPlayer += OnFocusOnPlayer; mapInfo = new List <IMapInfo>(); sceneManager.ChangeScene(eSceneType.Game); sessionManager.JoinGame(characterName, hero); }
private void OnExitClicked() { var heros = Enum.GetValues(typeof(eHero)).Cast <eHero>(); foreach (var hero in heros) { heroRenderInfo[hero].SpecialFrameTime = 0; heroRenderInfo[hero].Stance = eHeroStance.Idle; } showEntryUi = false; keyboardInfoProvider.KeyPressCallback = null; characterNameTextBox.Text = ""; okButton.Enabled = false; sceneManager.ChangeScene("Main Menu"); }
private void OnExitClicked() { StopSfx(); foreach (var hero in eHeroExtensions.all) { heroRenderInfo[hero].SpecialFrameTime = 0; heroRenderInfo[hero].Stance = eHeroStance.Idle; } showEntryUi = false; keyboardInfoProvider.KeyPressCallback = null; characterNameTextBox.Text = ""; okButton.Enabled = false; selectedHero = null; sceneManager.ChangeScene(eSceneType.SelectCharacter); }
private void OnSinglePlayerClicked() => sceneManager.ChangeScene(eSceneType.SelectHeroClass);
private void OnCreditsClicked() => sceneManager.ChangeScene(eSceneType.Credits);
private void OnActivateClicked() => sceneManager.ChangeScene(eSceneType.MainMenu);
private void StartGame() { _sceneManager.ChangeScene(_startScene); }
private void setupScene() { View view = ContainerProvider.Scope.Resolve <View>(); sceneManager.ChangeScene(view); }