Example #1
0
    /// <summary>
    /// 设置直线运动参数
    /// </summary>
    /// <param name="luaState"></param>
    /// <returns></returns>
    public static int STGMovableSetStraightParas(ILuaState luaState)
    {
        ISTGMovable movableObject = luaState.ToUserData(-6) as ISTGMovable;
        float       v             = (float)luaState.ToNumber(-5);
        float       angle         = (float)luaState.ToNumber(-4);
        bool        isAimToPlayer = luaState.ToBoolean(-3);
        float       acce          = (float)luaState.ToNumber(-2);
        float       accAngle;

        if (luaState.Type(-1) == LuaType.LUA_TBOOLEAN && luaState.ToBoolean(-1) == true)
        {
            accAngle = angle;
        }
        else
        {
            accAngle = (float)luaState.ToNumber(-1);
        }
        if (isAimToPlayer)
        {
            Vector2 playerPos = PlayerInterface.GetInstance().GetCharacter().GetPosition();
            float   relAngle  = MathUtil.GetAngleBetweenXAxis(playerPos - movableObject.GetPosition());
            angle    += relAngle;
            accAngle += relAngle;
        }
        movableObject.SetStraightParas(v, angle, acce, accAngle);
        return(0);
    }
Example #2
0
    /// <summary>
    /// 做加速运动
    /// <para>movableObject 运动的物体</para>
    /// <para>float acce 加速度</para>
    /// <para>float angle 速度方向 or bool useVAngle使用速度方向</para>
    /// <para>bool isAimToPlayer 是否朝向玩家</para>
    /// </summary>
    /// <param name="luaState"></param>
    /// <returns></returns>
    public static int STGMovableDoAcceleration(ILuaState luaState)
    {
        ISTGMovable movableObject = luaState.ToUserData(-4) as ISTGMovable;
        float       acce          = (float)luaState.ToNumber(-3);
        float       angle         = luaState.Type(-2) == LuaType.LUA_TBOOLEAN ? movableObject.vAngle : (float)luaState.ToNumber(-2);
        bool        isAimToPlayer = luaState.ToBoolean(-1);

        if (isAimToPlayer)
        {
            Vector2 playerPos = PlayerInterface.GetInstance().GetCharacter().GetPosition();
            angle += MathUtil.GetAngleBetweenXAxis(playerPos - movableObject.GetPosition());
        }
        movableObject.DoAcceleration(acce, angle);
        return(0);
    }
Example #3
0
    /// <summary>
    /// 做直线运动
    /// <para>movableObject 运动的物体</para>
    /// <para>float v 速度</para>
    /// <para>float angle 速度方向</para>
    /// <para>bool isAimToPlayer 是否朝向玩家</para>
    /// </summary>
    /// <param name="luaState"></param>
    /// <returns></returns>
    public static int STGMovableDoStraightMove(ILuaState luaState)
    {
        ISTGMovable movableObject = luaState.ToUserData(-4) as ISTGMovable;
        float       v             = (float)luaState.ToNumber(-3);
        float       angle         = (float)luaState.ToNumber(-2);
        bool        isAimToPlayer = luaState.ToBoolean(-1);

        if (isAimToPlayer)
        {
            Vector2 playerPos = PlayerInterface.GetInstance().GetCharacter().GetPosition();
            angle += MathUtil.GetAngleBetweenXAxis(playerPos - movableObject.GetPosition());
        }
        movableObject.DoStraightMove(v, angle);
        return(0);
    }