public void NewScene (ISSCBlockVector size, string name){
		data = new ISSCBGrid (size);
		data.name = name;
		data.SetBlock (data.GetCenterBlock (), rootBlock);
		Debug.Log ("New Scene Created");
		editorCamera.SetViewPoint (ISSCBGrid.GridPositionToWorldPosition (data.GetCenterBlock (), moniter.transform.position));
		moniter.SwitchDataSet (data);
	}
 public void NewScene(ISSCBlockVector size, string name)
 {
     data      = new ISSCBGrid(size);
     data.name = name;
     data.SetBlock(data.GetCenterBlock(), rootBlock);
     Debug.Log("New Scene Created");
     editorCamera.SetViewPoint(ISSCBGrid.GridPositionToWorldPosition(data.GetCenterBlock(), moniter.transform.position));
     moniter.SwitchDataSet(data);
 }
	public static void CreateCube (ISSCBGrid grid, int fillWith, ISSCBlockVector from, ISSCBlockVector to)
	{
		if (!grid.IsBlockAvailable (from)) return;
		if (!grid.IsBlockAvailable (to)) return;
			
		ISSCBlockVector[] bvs = grid.BlocksOverlapCube(from,to);
		foreach(ISSCBlockVector bv in bvs){
			grid.SetBlock(bv,fillWith);
		}

		return;
	}
//	public static bool CreatePrimitive (ISSCBGrid grid, ModuleType moduleType, ISSCBlockVector origin, float radius, float height,Vector3 direction)
//	{
//		if (moduleType != ModuleType.Cone)
//			return false;
//		if (!grid.IsBlockAvailable (origin))
//			return false;
//		if (radius <= 0 || height <= 0)
//			return false;
//		return true;
//
//		
//	}

	public static void CreateCylinder (ISSCBGrid grid, int fillWith, ISSCBlockVector origin, float radius, float height)
	{
		if (!grid.IsBlockAvailable (origin)) return;
		if (radius <= 0 || height <= 0) return;
			
		ISSCBlockVector[] bvs = grid.BlocksOverlapCylinder(origin,radius,height);
		foreach(ISSCBlockVector bv in bvs){
			grid.SetBlock(bv,fillWith);
		}
		
		return;

	}
	public static void CreateSphere (ISSCBGrid grid, ISSCBlockVector origin, int fillWith, float radius)
	{

		if (!grid.IsBlockAvailable (origin)) {
			Debug.LogError("Failed to create primitive : Not enough spaces");
			return;
		}
		if (radius <= 0) return;
			
		ISSCBlockVector[] bvs = grid.BlocksOverlapSphere(origin,radius);
		foreach(ISSCBlockVector bv in bvs){
			grid.SetBlock(bv,fillWith);
		}
	}
    public static void CreateSphere(ISSCBGrid grid, ISSCBlockVector origin, int fillWith, float radius)
    {
        if (!grid.IsBlockAvailable(origin))
        {
            Debug.LogError("Failed to create primitive : Not enough spaces");
            return;
        }
        if (radius <= 0)
        {
            return;
        }

        ISSCBlockVector[] bvs = grid.BlocksOverlapSphere(origin, radius);
        foreach (ISSCBlockVector bv in bvs)
        {
            grid.SetBlock(bv, fillWith);
        }
    }
Example #7
0
	static ISSCBGrid DecodeJson(string data){
		JsonData json = JsonMapper.ToObject (data);

		int vectorX,vectorY,vectorZ;
		vectorX = int.Parse(json["size"]["x"].ToString());
		vectorY = int.Parse(json["size"]["y"].ToString());
		vectorZ = int.Parse(json["size"]["z"].ToString());
		ISSCBlockVector size = new ISSCBlockVector(vectorX,vectorY,vectorZ);

		ISSCBGrid grid = new ISSCBGrid(size);
		grid.name = json ["name"].ToString ();

		for(int i =0 ;i< grid.GetRawData().Length;i++){
			grid.SetBlock(grid.DecodeIndex(i),int.Parse(json["blocks"][i.ToString()].ToString()));//?
		}

		return grid;
	}
//	public static bool CreatePrimitive (ISSCBGrid grid, ModuleType moduleType, ISSCBlockVector origin, float radius, float height,Vector3 direction)
//	{
//		if (moduleType != ModuleType.Cone)
//			return false;
//		if (!grid.IsBlockAvailable (origin))
//			return false;
//		if (radius <= 0 || height <= 0)
//			return false;
//		return true;
//
//
//	}

    public static void CreateCylinder(ISSCBGrid grid, int fillWith, ISSCBlockVector origin, float radius, float height)
    {
        if (!grid.IsBlockAvailable(origin))
        {
            return;
        }
        if (radius <= 0 || height <= 0)
        {
            return;
        }

        ISSCBlockVector[] bvs = grid.BlocksOverlapCylinder(origin, radius, height);
        foreach (ISSCBlockVector bv in bvs)
        {
            grid.SetBlock(bv, fillWith);
        }

        return;
    }
    public static void CreateCube(ISSCBGrid grid, int fillWith, ISSCBlockVector from, ISSCBlockVector to)
    {
        if (!grid.IsBlockAvailable(from))
        {
            return;
        }
        if (!grid.IsBlockAvailable(to))
        {
            return;
        }

        ISSCBlockVector[] bvs = grid.BlocksOverlapCube(from, to);
        foreach (ISSCBlockVector bv in bvs)
        {
            grid.SetBlock(bv, fillWith);
        }

        return;
    }
Example #10
0
    static ISSCBGrid DecodeJson(string data)
    {
        JsonData json = JsonMapper.ToObject(data);

        int vectorX, vectorY, vectorZ;

        vectorX = int.Parse(json["size"]["x"].ToString());
        vectorY = int.Parse(json["size"]["y"].ToString());
        vectorZ = int.Parse(json["size"]["z"].ToString());
        ISSCBlockVector size = new ISSCBlockVector(vectorX, vectorY, vectorZ);

        ISSCBGrid grid = new ISSCBGrid(size);

        grid.name = json ["name"].ToString();

        for (int i = 0; i < grid.GetRawData().Length; i++)
        {
            grid.SetBlock(grid.DecodeIndex(i), int.Parse(json["blocks"][i.ToString()].ToString()));           //?
        }

        return(grid);
    }
Example #11
0
 public void PlaceBlockWithCurrentSetting(ISSCBlockVector block)
 {
     data.SetBlock(block, currentFillingBlock);
 }