public void Initialize(string craftingListLoc, ISS14Server server) { _serverMain = server; if (File.Exists(craftingListLoc)) { var ConfigLoader = new XmlSerializer(typeof(CraftRecipes)); StreamReader ConfigReader = File.OpenText(craftingListLoc); var _loaded = (CraftRecipes)ConfigLoader.Deserialize(ConfigReader); ConfigReader.Close(); recipes = _loaded; craftingListFile = craftingListLoc; LogManager.Log("Crafting Recipes loaded. " + recipes.List.Count.ToString() + " recipe" + (recipes.List.Count != 1 ? "s." : ".")); } else { if (LogManager.Singleton != null) { LogManager.Log("No Recipes found. Creating Empty List (" + craftingListLoc + ")"); } recipes = new CraftRecipes(); var dummy = new CraftingEntry(); dummy.components.Add("Null1"); dummy.components.Add("Null2"); recipes.List.Add(dummy); craftingListFile = craftingListLoc; Save(); } }
public void SetServerInstance(ISS14Server server) { }
public void Initialize(ISS14Server server) { _server = server; }
public void Initialize(ISS14Server _server) { server = _server; }
public void Initialize(ISS14Server server) { _serverMain = server; LoadEmotes(); LoadCommands(); }
public void SetServerInstance(ISS14Server server) { instance = server; }
public void Initialize(string craftingListLoc, ISS14Server server) { _serverMain = server; if (File.Exists(craftingListLoc)) { var ConfigLoader = new XmlSerializer(typeof (CraftRecipes)); StreamReader ConfigReader = File.OpenText(craftingListLoc); var _loaded = (CraftRecipes) ConfigLoader.Deserialize(ConfigReader); ConfigReader.Close(); recipes = _loaded; craftingListFile = craftingListLoc; LogManager.Log("Crafting Recipes loaded. " + recipes.List.Count.ToString() + " recipe" + (recipes.List.Count != 1 ? "s." : ".")); } else { if (LogManager.Singleton != null) LogManager.Log("No Recipes found. Creating Empty List (" + craftingListLoc + ")"); recipes = new CraftRecipes(); var dummy = new CraftingEntry(); dummy.components.Add("Null1"); dummy.components.Add("Null2"); recipes.List.Add(dummy); craftingListFile = craftingListLoc; Save(); } }
public void Initialize(ISS14Server server) { _serverMain = server; LoadEmotes(); }
public Gamemode(ISS14Server server) { _server = server; Name = "Gamemode"; Description = "This is an empty Gamemode"; }