public virtual void FixedUpdate() { for (int i = 0; i < m_states.Count; i++) { ISMState <T> state = m_states[i]; if (state.mStateFlag == ISMStateBase.StateFlag.Executing) { if (state.IsPause() == false) { state.FixedExecute(); } } } }
public virtual void Update() { for (int i = 0; i < m_states.Count; i++) { ISMState <T> state = m_states[i]; if (state.mStateFlag == ISMStateBase.StateFlag.Executing) { if (state.IsPause() == false) { state.Execute(); } } if (state.mStateFlag == ISMStateBase.StateFlag.BeforeExit) { Remove(state); state.Exit(); } } }