/// <summary> /// 获取一个对象池 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="name"></param> /// <returns></returns> public ISGGamePool <T> GetPoolControl <T>(string name) { ISGGamePool <T> t = default(ISGGamePool <T>); if (m_ControlPool.ContainsKey(name)) { t = m_ControlPool[name] as ISGGamePool <T>; } return(t); }
/// <summary> /// 压入一个对象池 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="t"></param> /// <param name="isChange">是否强制更换</param> public void PushControl <T>(ISGGamePool <T> t, bool isChange = false) { if (m_ControlPool.ContainsKey(t.PoolName)) { if (!isChange) { Debug.LogWarningFormat("the pool:{0} had in dic.", t.PoolName); return; } RemovePool <T>(t.PoolName); m_ControlPool.Add(t.PoolName, t); } else { m_ControlPool.Add(t.PoolName, t); } }