Example #1
0
        public bool PlayNext()
        {
            if (Sounds.Count == 0)
            {
                return(false);
            }
            KillLast();
            var sound = Sounds[0];

            Sounds.RemoveAt(0);
            Sounds.Insert(Sounds.Count + (new Random()).Next(1), sound); //put back at end, with a little bit of shuffle.

            if (IsMusic)
            {
                MusicInstance = new MP3Player(sound);
                Instance      = MusicInstance;
            }
            else
            {
                if (!SFXCache.ContainsKey(sound))
                {
                    SFXCache[sound] = SoundEffect.FromStream(new XAFile(sound).DecompressedStream);
                }
                var sfx = SFXCache[sound];

                Instance = new SFXDecor(sfx.CreateInstance());
            }
            Instance.Volume = InstVolume * GetVolFactor();
            if (!IsMusic && Pan != 0)
            {
                Instance.Pan = Pan;
            }
            Instance.Play();
            return(true);
        }
Example #2
0
        public HITTVOn(uint id, HITVM vm, bool IDMode)
        {
            this.VM = vm;
            Station = "";

            if (id == 5)
            {
                //loadloop. load direct sound...
                var sfx = Content.GameContent.Get.Audio.GetSFX(new Patch(0x00004f85));
                if (sfx == null)
                {
                    return;
                }
                SFXCache.Add("loadloop", sfx);
                Instance          = new SFXDecor(sfx.CreateInstance());
                Instance.Volume   = GetVolFactor();
                Instance.IsLooped = true;
                Instance.Play();
            }
            else
            {
                var aud = Content.GameContent.Get.Audio;
                if (aud.MusicModes.TryGetValue((int)id, out Station))
                {
                    if (aud.StationPaths.ContainsKey(Station))
                    {
                        LoadStation(CleanPath(aud.StationPaths[Station]));
                    }
                }
            }
        }