Example #1
0
 public Commands(
     IMovement movement,
     IRoomActions roomActions,
     IDebug debug,
     ISkills skills,
     ISpells spells,
     IObject objects,
     IInventory inventory,
     Icommunication communication,
     IEquip equipment,
     IScore score,
     ICombat combat,
     ICache cache,
     ISocials socials,
     ICommandHandler commandHandler
     )
 {
     _movement       = movement;
     _roomActions    = roomActions;
     _debug          = debug;
     _skills         = skills;
     _spells         = spells;
     _object         = objects;
     _inventory      = inventory;
     _communication  = communication;
     _equipment      = equipment;
     _score          = score;
     _combat         = combat;
     _cache          = cache;
     _socials        = socials;
     _commandHandler = commandHandler;
 }
Example #2
0
 public Movement(IWriteToClient writeToClient, ICache cache, IRoomActions roomActions, IUpdateClientUI updateUI, IDice dice)
 {
     _writeToClient = writeToClient;
     _cache         = cache;
     _roomActions   = roomActions;
     _updateUi      = updateUI;
     _dice          = dice;
 }
Example #3
0
 public Movement(IWriteToClient writeToClient, ICache cache, IRoomActions roomActions, IUpdateClientUI updateUI, IDice dice, ICombat combat, IMobScripts mobScripts)
 {
     _writeToClient = writeToClient;
     _cache         = cache;
     _roomActions   = roomActions;
     _updateUi      = updateUI;
     _dice          = dice;
     _combat        = combat;
     _mobScripts    = mobScripts;
 }
Example #4
0
 public Commands(
     IMovement movement,
     IRoomActions roomActions,
     IDebug debug,
     ISkills skills,
     ISpells spells,
     IObject objects,
     IInventory inventory,
     Icommunication communication,
     IEquip equipment,
     IScore score,
     ICombat combat,
     ICache cache,
     ISocials socials,
     ICommandHandler commandHandler,
     ICore core,
     IMobFunctions mobFunctions,
     IHelp help,
     IMobScripts mobScripts,
     ICrafting crafting,
     ICooking cooking,
     IUtilSkills utilSkills,
     IPassiveSkills passiveSkills,
     IHealer healer
     )
 {
     _movement       = movement;
     _roomActions    = roomActions;
     _debug          = debug;
     _skills         = skills;
     _spells         = spells;
     _object         = objects;
     _inventory      = inventory;
     _communication  = communication;
     _equipment      = equipment;
     _score          = score;
     _combat         = combat;
     _cache          = cache;
     _socials        = socials;
     _commandHandler = commandHandler;
     _core           = core;
     _mobFunctions   = mobFunctions;
     _help           = help;
     _mobScripts     = mobScripts;
     _crafting       = crafting;
     _cooking        = cooking;
     _utilSkills     = utilSkills;
     _passiveSkills  = passiveSkills;
     _healer         = healer;
 }
Example #5
0
 public Visual(IRoomActions roomActions, ICache cache, IClientMessenger writeToClient)
 {
     _roomActions   = roomActions;
     _cache         = cache;
     _writeToClient = writeToClient;
 }