/// <summary>
 /// Standard Constructors
 /// </summary>
 /// <param name="roadObject">The base road object</param>
 /// <param name="list">The list of roadsection Guids</param>
 /// <param name="materialNames">The name of the material to use</param>
 /// <param name="subDivide">The subdivide amount</param>
 public MeshBuilderSection(IRoadBuildData roadObject, List <Guid> list, string materialNames, int subDivide)
 {
     _roadObject   = roadObject;
     _list         = list;
     _materialName = materialNames;
     // TODO: Added sub divide option: _subDivide = subDivide;
 }
 /// <summary>
 /// Update the end points
 /// </summary>
 /// <param name="roadBuilderObject">The base object</param>
 public void UpdateEndPoints(IRoadBuildData roadBuilderObject)
 {
     foreach (IDrawDetails dd in _drawDetails)
     {
         dd.UpdateEndPoints(roadBuilderObject);
     }
 }
Example #3
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 /// <summary>
 /// Standarad Constructor
 /// </summary>
 /// <param name="roadObject">The base road object</param>
 /// <param name="list">The list of guids for the cross roads</param>
 /// <param name="roadNetworkNode"></param>
 /// <param name="materialName"></param>
 public MeshBuilderCrossRoad(IRoadBuildData roadObject, List <Guid> list, RoadNetworkNode roadNetworkNode, string materialName)
 {
     _roadObject      = roadObject;
     _list            = list;
     _roadNetworkNode = roadNetworkNode;
     _materialName    = materialName;
 }
 /// <summary>
 /// Create the mesh for this section
 /// </summary>
 /// <param name="roadBuilderObject">The object to create the mesh on</param>
 public void CreateMesh(IRoadBuildData roadBuilderObject)
 {
     foreach (IDrawDetails dd in _drawDetails)
     {
         dd.DrawMesh(roadBuilderObject);
     }
 }
Example #5
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 /// <summary>
 /// Standarad Constructor
 /// </summary>
 /// <param name="roadObject">The base road object</param>
 /// <param name="list">The list of guids for the cross roads</param>
 /// <param name="roadNetworkNode"></param>
 /// <param name="materialName"></param>
 public MeshBuilderFiveRoad(IRoadBuildData roadObject, List <Guid> list, RoadNetworkNode roadNetworkNode, string materialName)
 {
     _roadObject      = roadObject;
     _list            = list;
     _roadNetworkNode = roadNetworkNode;
     _materialName    = materialName;
     _totalRoads      = list.Count;
 }
        /// <summary>
        /// Create the mesh for the street
        /// </summary>
        /// <param name="roadObject">The base object</param>
        public void CreateMesh(IRoadBuildData roadBuilderObject)
        {
            if (_drawn)
            {
                return;
            }

            _drawn = true;
            _meshSection.CreateMesh(roadBuilderObject);
        }
Example #7
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        /// <summary>
        /// Update the end points
        /// </summary>
        /// <param name="roadBuilderObject">The base object</param>
        public void UpdateEndPoints(IRoadBuildData roadBuilderObject)
        {
            List <Guid>         list = IntersectionManager.Instance[_connectionSet];
            MeshBuilderFiveRoad jb   = new MeshBuilderFiveRoad(
                roadBuilderObject,
                list,
                _roadNetworkNode,
                _materialName);

            jb.UpdateEndPoints();
        }
 /// <summary>
 /// Update the end points
 /// </summary>
 /// <param name="roadBuilderObject">The base object</param>
 public void UpdateEndPoints(IRoadBuildData roadBuilderObject)
 {
     List <Guid>        list = IntersectionManager.Instance[_connectionSet];
     MeshBuilderSection jb   = new MeshBuilderSection(
         roadBuilderObject,
         list,
         _materialName,
         _subDivide);
     // TODO: Do we need this for basic roads
     // jb.UpdateEndPoints();
 }
 /// <summary>
 /// Create the mesh for all of the given streets
 /// </summary>
 /// <param name="_roadNetworkNode">The build object</param>
 /// <param name="_streetNames">The list of streets to add</param>
 public static void MeshStreets(IRoadBuildData roadBuilderObject, List <string> _streetNames)
 {
     foreach (string streetName in _streetNames)
     {
         StreetData sd = StreetManager.Instance[streetName];
         if (sd != null)
         {
             sd.CreateMesh(roadBuilderObject);
         }
     }
 }
Example #10
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        /// <summary>
        /// Modifiy the terrain
        /// </summary>
        /// <param name="roadBuilderObject">The road object</param>
        /// <param name="tm">The terrain modifier</param>
        public void ModifyTerrain(IRoadBuildData roadBuilderObject, TerrainModifier tm)
        {
            List <Guid> list = IntersectionManager.Instance[_connectionSet];

            MeshBuilderFiveRoad jb = new MeshBuilderFiveRoad(
                roadBuilderObject,
                list,
                _roadNetworkNode,
                _materialName);

            jb.ApplyTerrain(tm);
        }
        /// <summary>
        /// Create the mesh for this section
        /// </summary>
        /// <param name="roadBuilderObject">The object to create the mesh on</param>
        public void DrawMesh(IRoadBuildData roadBuilderObject)
        {
            List <Guid> list = IntersectionManager.Instance[_connectionSet];

            MeshBuilderSection jb = new MeshBuilderSection(
                roadBuilderObject,
                list,
                _materialName,
                _subDivide);

            jb.Build();
        }
        /// <summary>
        /// Create the mesh for this section
        /// </summary>
        /// <param name="roadBuilderObject">The object to create the mesh on</param>
        public void DrawMesh(IRoadBuildData roadBuilderObject)
        {
            List <Guid> list = IntersectionManager.Instance[_connectionSet];

            MeshBuilderCrossRoad jb = new MeshBuilderCrossRoad(
                roadBuilderObject,
                list,
                _roadNetworkNode,
                _materialName);

            jb.Build();
        }
 /// <summary>
 /// Create the mesh for this Union and streets
 /// </summary>
 /// <param name="roadBuilderObject">The object to update the mesh for</param>
 public void CreateMesh(IRoadBuildData roadBuilderObject)
 {
     _meshSection.CreateMesh(roadBuilderObject);
     RoadNetworkNodeHelper.MeshStreets(roadBuilderObject, _streetNames);
 }
 /// <summary>
 /// Modifiy the terrain
 /// </summary>
 /// <param name="roadBuilderObject">The road object</param>
 /// <param name="tm">The terrain modifier</param>
 public void ModifyTerrain(IRoadBuildData roadBuilderObject, TerrainModifier tm)
 {
     throw new NotImplementedException();
 }