public static T Load <T> (string _bundle, string _res) where T : Object { if (null == resLoaderImpl) { Log.Error("ResBundle", "resLoaderImpl is null"); return(null); } return(resLoaderImpl.Load <T> (_bundle, _res)); }
private T _Load <T>(string path) where T : UnityEngine.Object { return(_resLoader.Load <T>(path)); }