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C# (CSharp) IRenderingEngine.endQuery Examples
Programming Language:
C# (CSharp)
Class/Type:
IRenderingEngine
Method/Function:
endQuery
Examples at hotexamples.com:
1
C# (CSharp) IRenderingEngine.endQuery - 1 examples found
. These are the top rated real world C# (CSharp) examples of
IRenderingEngine.endQuery
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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genBuffer(3)
TryFindRenderer(3)
deleteBuffer(2)
deleteTexture(2)
genTexture(2)
getActiveUniformOffset(2)
getAttribLocation(2)
getUniformBlockIndex(2)
bindTexture(2)
getUniformIndex(2)
bindBufferBase(2)
isExtensionAvailable(2)
endDirectRendering(1)
endDisplay(1)
endModelViewMatrixUpdate(1)
endClearMode(1)
endQuery(1)
endBoundingBox(1)
enableVertexAttribArray(1)
exit(1)
FindRenderer(1)
genVertexArray(1)
genFramebuffer(1)
genQuery(1)
genRenderbuffer(1)
enableClientState(1)
getQueryResult(1)
getShaderInfoLog(1)
getUniformIndices(1)
getUniformLocation(1)
linkProgram(1)
multMatrix(1)
enableFlag(1)
drawBoundingBox(1)
drawElementsBurstMode(1)
canNativeSpritesPrimitive(1)
attachShader(1)
beginBoundingBox(1)
beginQuery(1)
bindAttribLocation(1)
bindFramebuffer(1)
bindRenderbuffer(1)
bindVertexArray(1)
blitFramebuffer(1)
canAllNativeVertexInfo(1)
canDiscardVertices(1)
canNativeClut(1)
canReadAllVertexInfo(1)
drawElements(1)
checkAndLogErrors(1)
Frequently Used Methods
genBuffer (3)
TryFindRenderer (3)
deleteBuffer (2)
deleteTexture (2)
genTexture (2)
getActiveUniformOffset (2)
getAttribLocation (2)
getUniformBlockIndex (2)
bindTexture (2)
getUniformIndex (2)
Frequently Used Methods
bindBufferBase (2)
isExtensionAvailable (2)
endDirectRendering (1)
endDisplay (1)
endModelViewMatrixUpdate (1)
endClearMode (1)
endQuery (1)
endBoundingBox (1)
enableVertexAttribArray (1)
exit (1)
FindRenderer (1)
genVertexArray (1)
genFramebuffer (1)
genQuery (1)
genRenderbuffer (1)
enableClientState (1)
getQueryResult (1)
getShaderInfoLog (1)
getUniformIndices (1)
getUniformLocation (1)
Frequently Used Methods
FindRenderer (1)
genVertexArray (1)
genFramebuffer (1)
genQuery (1)
genRenderbuffer (1)
enableClientState (1)
getQueryResult (1)
getShaderInfoLog (1)
getUniformIndices (1)
getUniformLocation (1)
linkProgram (1)
multMatrix (1)
enableFlag (1)
drawBoundingBox (1)
drawElementsBurstMode (1)
canNativeSpritesPrimitive (1)
attachShader (1)
beginBoundingBox (1)
beginQuery (1)
bindAttribLocation (1)
bindFramebuffer (1)
bindRenderbuffer (1)
bindVertexArray (1)
blitFramebuffer (1)
canAllNativeVertexInfo (1)
canDiscardVertices (1)
canNativeClut (1)
canReadAllVertexInfo (1)
drawElements (1)
checkAndLogErrors (1)
Frequently Used Methods
linkProgram (1)
multMatrix (1)
enableFlag (1)
drawBoundingBox (1)
drawElementsBurstMode (1)
canNativeSpritesPrimitive (1)
attachShader (1)
beginBoundingBox (1)
beginQuery (1)
bindAttribLocation (1)
bindFramebuffer (1)
bindRenderbuffer (1)
bindVertexArray (1)
blitFramebuffer (1)
canAllNativeVertexInfo (1)
canDiscardVertices (1)
canNativeClut (1)
canReadAllVertexInfo (1)
drawElements (1)
checkAndLogErrors (1)
compilerShader (1)
createShader (1)
deleteFramebuffer (1)
deleteRenderbuffer (1)
deleteVertexArray (1)
disableClientState (1)
disableFlag (1)
disableVertexAttribArray (1)
drawArrays (1)
drawArraysBurstMode (1)
Render (1)
multiDrawArrays (1)
Example #1
0
Show file
public virtual void endQuery() { proxy.endQuery(); }
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