Example #1
0
        public static void PlaceImage(IRenderingApplication app, int x, int y, PInfo[,] info)
        {
            PInfo[,] flipped = new PInfo[info.GetLength(0), info.GetLength(1)];

            for (int ax = 0; ax < info.GetLength(0); ax++)
            {
                for (int ay = 0; ay < info.GetLength(1); ay++)
                {
                    flipped[ax, info.GetLength(1) - ay - 1] = info[ax, ay];
                }
            }

            app.App_DrawScreen(flipped, x + 2, (height - y - flipped.GetLength(1)) + 2, null);
        }
Example #2
0
        public static void RePlaceAllTiles(IRenderingApplication app, GMU g)
        {
            foreach (var item in garden)
            {
                PlaceImage(app, item.position.X, item.position.Y, BasicProvider.getInked(1, 1, item.getInfo()));
            }
            PlaceImage(app, (int)mower.posX, (int)mower.posY, BasicProvider.getInked(1, 1, new PInfo('O', ConsoleColor.Black, ConsoleColor.Gray)));

            List <GrasTile> tiles = new List <GrasTile>();

            foreach (var item in garden)
            {
                tiles.Add(item);
            }
            long maxCount = tiles.Where(y => y.cutAmount == tiles.Max(a => a.cutAmount)).ToList().Count;

            app.App_DrawScreen(BasicProvider.TextToPInfo("Mostvisited Tile: " + tiles.Max(x => x.cutAmount).ToString() + " -> " + tiles.Where(y => y.cutAmount == tiles.Max(a => a.cutAmount)).ToList().Count, width, 1, new PInfo(' ', ConsoleColor.White, ConsoleColor.Black)), height + 3, 3, null);


            g.PrintFrame();
        }
Example #3
0
        public static void OnIdleHandle(Camera c, IRenderingApplication screen, GMU gmu)
        {
            ConsoleKeyInfo input;

            double MoveDistance = 0.2;
            double rotateRad    = Vector3.DegToRad(5);

            if (Keyboard.IsKeyDown(Key.A))
            {
                c.Position = c.Position + ((new Vector3(-c.ViewDirection.Z, 0, c.ViewDirection.X).AsNormalized()) * MoveDistance);
            }

            if (Keyboard.IsKeyDown(Key.S))
            {
                c.Position = c.Position + ((new Vector3(c.ViewDirection.X, 0, c.ViewDirection.Z).AsNormalized()) * -MoveDistance);
            }

            if (Keyboard.IsKeyDown(Key.D))
            {
                c.Position = c.Position + ((new Vector3(c.ViewDirection.Z, 0, -c.ViewDirection.X).AsNormalized()) * MoveDistance);
            }

            if (Keyboard.IsKeyDown(Key.W))
            {
                c.Position = c.Position + ((new Vector3(c.ViewDirection.X, 0, c.ViewDirection.Z).AsNormalized()) * MoveDistance);
            }

            if (Keyboard.IsKeyDown(Key.Space))
            {
                c.Position = c.Position + (new Vector3(0, 1, 0) * MoveDistance);
            }


            if (Keyboard.IsKeyDown(Key.C))
            {
                c.Position = c.Position + (new Vector3(0, -1, 0) * MoveDistance);
            }

            if (Keyboard.IsKeyDown(Key.Left))
            {
                c.ViewDirection = c.ViewDirection.RotateY(-rotateRad);
            }

            if (Keyboard.IsKeyDown(Key.Down))
            {
                double currAngle = c.ViewDirection.Angle.Y;
                double target    = currAngle + rotateRad;
                if (target < Math.PI)
                {
                    // we can change the angle

                    double realAngle = Math.Abs(target - (Math.PI / 2));

                    double realHeight = Math.Tan(realAngle);
                    double corrected  = realHeight * Math.Sqrt(c.ViewDirection.X * c.ViewDirection.X + c.ViewDirection.Z * c.ViewDirection.Z);

                    c.ViewDirection.Y = corrected;

                    if (target > Math.PI / 2)
                    {
                        // negative
                        c.ViewDirection.Y = c.ViewDirection.Y * -1;
                    }
                }
            }


            if (Keyboard.IsKeyDown(Key.Right))
            {
                c.ViewDirection = c.ViewDirection.RotateY(rotateRad);
            }

            if (Keyboard.IsKeyDown(Key.Up))
            {
                double currAngleI = c.ViewDirection.Angle.Y;
                double targetI    = currAngleI - rotateRad;
                if (targetI < Math.PI)
                {
                    // we can change the angle

                    double realAngle = Math.Abs(targetI - (Math.PI / 2));

                    double realHeight = Math.Tan(realAngle);
                    double corrected  = realHeight * Math.Sqrt(c.ViewDirection.X * c.ViewDirection.X + c.ViewDirection.Z * c.ViewDirection.Z);

                    c.ViewDirection.Y = corrected;

                    if (targetI > Math.PI / 2)
                    {
                        // negative
                        c.ViewDirection.Y = c.ViewDirection.Y * -1;
                    }
                }
            }

            Debug.WriteLine("before render");
            screen.App_DrawScreen(c.RenderImage(), 0, 0, null);
            Debug.WriteLine("After render");
            gmu.PrintFrame();
        }