/// <summary>
        /// Visits all the nodes in a render node graph. Used when the maximum node identifier is known
        /// </summary>
        /// <param name="startNodes">Initial nodes</param>
        /// <param name="visitor">Visitor object</param>
        /// <param name="maxNodeId">Maximum node identifier value in the graph</param>
        /// <remarks>
        /// A node is only visited once all its input nodes have been visited first.
        /// </remarks>
        public static void Walk( IEnumerable<IRenderNode> startNodes, IRenderNodeVisitor visitor, int maxNodeId )
        {
            if ( startNodes == null )
            {
                throw new ArgumentNullException( "startNodes" );
            }
            if ( visitor == null )
            {
                throw new ArgumentNullException( "visitor" );
            }
            visitor.StartVisiting( );

            NodeStatus[] nodeStatuses = new NodeStatus[ 32 ];
            Queue<IRenderNode> nodeQueue = new Queue<IRenderNode>( );
            Enqueue( nodeQueue, startNodes, ref nodeStatuses );

            try
            {
                while ( nodeQueue.Count > 0 )
                {
                    IRenderNode node = nodeQueue.Dequeue( );
                    if ( nodeStatuses[ node.Id ] == NodeStatus.Visited )
                    {
                        //	Guards against cyclic graphs
                        continue;
                    }

                    //	Check that the current node can be visited
                    if ( !CheckNodeStatus( nodeQueue, node, ref nodeStatuses ) )
                    {
                        //	It can't (an input node has not been visited yet)
                        nodeQueue.Enqueue( node );
                        continue;
                    }

                    //	Enqueue all output nodes of the current node
                    Enqueue( nodeQueue, node.OutputNodes, ref nodeStatuses );

                    //	Visit the current node
                    visitor.Visit( node );
                    nodeStatuses[ node.Id ] = NodeStatus.Visited;
                }
            }
            finally
            {
                visitor.FinishVisiting( );
            }
        }
 /// <summary>
 /// Visits all the nodes in a render node graph.
 /// </summary>
 /// <param name="startNodes">Initial nodes</param>
 /// <param name="visitor">Visitor object</param>
 /// <remarks>
 /// A node is only visited once all its input nodes have been visited first.
 /// </remarks>
 public static void Walk( IRenderNode[] startNodes, IRenderNodeVisitor visitor )
 {
     Walk( startNodes, visitor, 32 );
 }