public RenderLayer( IRenderLayerFactory factory, Size size, double scaling, IVisual layerRoot) { _factory = factory; Bitmap = factory.CreateLayer(layerRoot, size * scaling, 96 * scaling, 96 * scaling); Size = size; Scaling = scaling; LayerRoot = layerRoot; }
/// <summary> /// Initializes a new instance of the <see cref="DeferredRenderer"/> class. /// </summary> /// <param name="root">The control to render.</param> /// <param name="renderTarget">The render target.</param> /// <param name="sceneBuilder">The scene builder to use. Optional.</param> /// <param name="layerFactory">The layer factory to use. Optional.</param> /// <remarks> /// This constructor is intended to be used for unit testing. /// </remarks> public DeferredRenderer( IVisual root, IRenderTarget renderTarget, ISceneBuilder sceneBuilder = null, IRenderLayerFactory layerFactory = null) { Contract.Requires <ArgumentNullException>(root != null); Contract.Requires <ArgumentNullException>(renderTarget != null); _root = root; _renderTarget = renderTarget; _sceneBuilder = sceneBuilder ?? new SceneBuilder(); _layerFactory = layerFactory ?? new DefaultRenderLayerFactory(); _layers = new RenderLayers(_layerFactory); }
/// <summary> /// Initializes a new instance of the <see cref="DeferredRenderer"/> class. /// </summary> /// <param name="root">The control to render.</param> /// <param name="renderLoop">The render loop.</param> /// <param name="sceneBuilder">The scene builder to use. Optional.</param> /// <param name="layerFactory">The layer factory to use. Optional.</param> /// <param name="dispatcher">The dispatcher to use. Optional.</param> public DeferredRenderer( IRenderRoot root, IRenderLoop renderLoop, ISceneBuilder sceneBuilder = null, IRenderLayerFactory layerFactory = null, IDispatcher dispatcher = null) { Contract.Requires <ArgumentNullException>(root != null); _dispatcher = dispatcher ?? Dispatcher.UIThread; _root = root; _sceneBuilder = sceneBuilder ?? new SceneBuilder(); _layerFactory = layerFactory ?? new DefaultRenderLayerFactory(); _layers = new RenderLayers(_layerFactory); _renderLoop = renderLoop; }
public RenderLayers(IRenderLayerFactory factory) { _factory = factory; }