Example #1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="ShaderProgram"/> class.
 /// </summary>
 /// <param name="renderContextImp">The <see cref="IRenderContextImp"/>.</param>
 /// <param name="shaderProgramImp">The <see cref="IShaderProgramImp"/>.</param>
 internal ShaderProgram(IRenderContextImp renderContextImp, IShaderProgramImp shaderProgramImp)
 {
     _spi          = shaderProgramImp;
     _rci          = renderContextImp;
     _paramsByName = new Dictionary <string, ShaderParamInfo>();
     foreach (ShaderParamInfo info in _rci.GetShaderParamList(_spi))
     {
         _paramsByName.Add(info.Name, info);
     }
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="ShaderProgram"/> class.
 /// </summary>
 /// <param name="renderContextImp">The <see cref="IRenderContextImp"/>.</param>
 /// <param name="shaderProgramImp">The <see cref="IShaderProgramImp"/>.</param>
 internal ShaderProgram(IRenderContextImp renderContextImp, IShaderProgramImp shaderProgramImp)
 {
     _spi = shaderProgramImp;
     _rci = renderContextImp;
     _paramsByName = new Dictionary<string, IShaderParam>();
     foreach (ShaderParamInfo info in _rci.GetShaderParamList(_spi))
     {
         _paramsByName.Add(info.Name, info.Handle);
     }
     //_paramsByName = new Dictionary<string, ShaderParamInfo>();
     //foreach (ShaderParamInfo info in _rci.GetShaderParamList(_spi))
     //{
     //    ShaderParamInfo newInfo = new ShaderParamInfo()
     //                                  {
     //                                      Handle = info.Handle,
     //                                      Name = info.Name,
     //                                      Type = info.Type,
     //                                      Size = info.Size,
     //                                  };
     //    _paramsByName.Add(info.Name, newInfo);
     //}
 }