// This method fetches the latest data about a player on the database
        public async Task <LatestPlayerResponse> GetLatestPlayers(List <string> PlayerIds)
        {
            var rushingResources   = new List <RushingResource>();
            var receivingResources = new List <ReceivingResource>();

            try{
                foreach (var PlayerId in PlayerIds)
                {
                    if (string.IsNullOrEmpty(PlayerId))
                    {
                        continue;
                    }

                    var playerdetails = await _playerRepository.GetPlayerByIdAsync(PlayerId);

                    if (playerdetails == null)
                    {
                        continue;
                    }
                    else
                    {
                        // Fetch latest player rushing.
                        var rushing = await _rushingService.GetLatestRushingByPlayerIdAsync(PlayerId);

                        if (rushing != null)
                        {
                            RushingResource rushingresource = _mapper.Map <Rushing, RushingResource>(rushing);//  new RushingResource();

                            rushingresource.Name = playerdetails.Name;
                            //rushingresource.PlayerId = PlayerId;
                            rushingresource.Position = playerdetails.Position;
                            // rushingresource.Att = rushing.Att;
                            // rushingresource.EntryId = rushing.EntryId;
                            // rushingresource.Fum = rushing.Fum;
                            // rushingresource.Tds = rushing.Tds;
                            // rushingresource.Yds = rushing.Yds;

                            rushingResources.Add(rushingresource);
                        }

                        //Fetch all player receivings.
                        var receiving = await _receivingService.GetLatestReceivingByPlayerIdAsync(PlayerId);

                        if (receiving != null)
                        {
                            ReceivingResource receivingResource = _mapper.Map <Receiving, ReceivingResource>(receiving);//new ReceivingResource();
                            // receivingResource.EntryId = receiving.EntryId;
                            receivingResource.Name = playerdetails.Name;
                            // receivingResource.PlayerId = PlayerId;
                            receivingResource.Position = playerdetails.Position;
                            // receivingResource.Rec = receiving.Rec;
                            // receivingResource.Tds = receiving.Tds;
                            // receivingResource.Yds = receiving.Yds;

                            receivingResources.Add(receivingResource);
                        }
                    }
                }
            }
            catch (Exception ex)
            {
            }

            if (receivingResources.Count > 0 || rushingResources.Count > 0)
            {
                return(new LatestPlayerResponse(receivingResources, rushingResources));
            }
            else
            {
                return(new LatestPlayerResponse("Could not fetch latest players"));
            }
        }