/// <summary> /// Reads a file from the mod /// </summary> /// <param name="resourcePath">Path of the resource file, relative to the directory in which the mod.json or the modpack.json is located.</param> /// <returns>An array of byte containing the resource data</returns> public byte[] ReadResourceArray(string resourcePath) { var absolutePath = Path.Combine(GetBaseDirectory(), resourcePath); return(fileSystem.ReadAllBytes(absolutePath)); }